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Starfall always calls SetViewEntity(nil) when disconnecting from a HUD, it's annoying when using Camera or being connected to some other HUD that actually uses SetViewEntity.
Repro:
Place and activate Camera
Place chip containing enableHud(owner(), true)(any realm)
Remove chip
View gets reset to first person
The text was updated successfully, but these errors were encountered:
Starfall always calls
SetViewEntity(nil)
when disconnecting from a HUD, it's annoying when using Camera or being connected to some other HUD that actually usesSetViewEntity
.Repro:
enableHud(owner(), true)
(any realm)The text was updated successfully, but these errors were encountered: