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Suggestion, binding for :SetLagCompensated and :IsLagCompensated #1649

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wrefgtzweve opened this issue Feb 27, 2024 · 0 comments
Open

Suggestion, binding for :SetLagCompensated and :IsLagCompensated #1649

wrefgtzweve opened this issue Feb 27, 2024 · 0 comments
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@wrefgtzweve
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wrefgtzweve commented Feb 27, 2024

Currently if you spawn NPCS there's no way to make them lag compensated which makes hitreg abysmal on them. Being able to enable lag compensation for your own entities would be useful.
There is one major downside which is engine performance, due to how lagcompensation works. If you have lots of entities that are lagcompensated it can get laggy quick. So i propose some kind of limit of the amount of entities you can have lagcompensated at once, somewhere in the range of 10 to 30 and it should be fine.

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