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Currently if you spawn NPCS there's no way to make them lag compensated which makes hitreg abysmal on them. Being able to enable lag compensation for your own entities would be useful.
There is one major downside which is engine performance, due to how lagcompensation works. If you have lots of entities that are lagcompensated it can get laggy quick. So i propose some kind of limit of the amount of entities you can have lagcompensated at once, somewhere in the range of 10 to 30 and it should be fine.
The text was updated successfully, but these errors were encountered:
Currently if you spawn NPCS there's no way to make them lag compensated which makes hitreg abysmal on them. Being able to enable lag compensation for your own entities would be useful.
There is one major downside which is engine performance, due to how lagcompensation works. If you have lots of entities that are lagcompensated it can get laggy quick. So i propose some kind of limit of the amount of entities you can have lagcompensated at once, somewhere in the range of 10 to 30 and it should be fine.
The text was updated successfully, but these errors were encountered: