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Copy file name to clipboardExpand all lines: docs/settings.md
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@@ -76,4 +76,4 @@ Changes save as you make them — there is no Save button; **Done** closes the w
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| Knocked-off idle | new |**Interface ▸ Avatars ▸ Knocked-off idle** — see [Knocked-off idle](avatars.md#knocked-off-idle)|
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| Density | new |**Interface ▸ Density** — see [above](#density)|
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| Sky image quality | new in 1.27 |**Scene ▸ Performance ▸ Sky image quality** — **Auto** / **Full (1k)** / **Low (headset)**, this device only; see [Sky image quality](camera.md#sky-image-quality)|
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| World grab snapping | new in @@VER@@|**VR ▸ Controls ▸ World grab snapping** — on by default, this device only; see [Snapping the world while you grab it](vr.md#snapping-the-world-while-you-grab-it)|
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| World grab snapping | new in 1.28|**VR ▸ Controls ▸ World grab snapping** — on by default, this device only; see [Snapping the world while you grab it](vr.md#snapping-the-world-while-you-grab-it)|
Copy file name to clipboardExpand all lines: docs/terrain.md
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@@ -73,7 +73,7 @@ Drag on the terrain surface to sculpt. A ring cursor follows your pointer, huggi
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Each brush stroke — from pressing down to lifting the pointer — is **one undo step** (<kbd>Ctrl</kbd>+<kbd>Z</kbd>). While you drag, peers see a live preview several times a second; when you release, the final shape is committed and synced.
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Since @@VER@@ you can sculpt terrain from a VR headset too: radial menu ▸ **Add ▸ Terrain**, or select a terrain and
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Since 1.28 you can sculpt terrain from a VR headset too: radial menu ▸ **Add ▸ Terrain**, or select a terrain and
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pick **Selected ▸ Sculpt terrain** — see [Sculpting terrain in VR](vr.md#sculpting-terrain-in-vr).
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