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[docs] 1.28: version number in What's new and the Since-notes (37-int-128)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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‎docs/architecture.md‎

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### In VR
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Since @@VER@@ the headset's radial menu has the same twelve pieces under **Add ▸ Architecture ▸**, with the same names.
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Since 1.28 the headset's radial menu has the same twelve pieces under **Add ▸ Architecture ▸**, with the same names.
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Each one lands 3 m in front of you. See [The first ring](vr.md#the-first-ring).
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## Editing a piece

‎docs/index.md‎

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## What's new
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**@@VER@@ — VR + mesh: sculpt and snap the world from the headset, polyline knife, live symmetry, smart unwrap.** In a
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**1.28 — VR + mesh: sculpt and snap the world from the headset, polyline knife, live symmetry, smart unwrap.** In a
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headset, radial menu ▸ **Add ▸ Terrain** drops a terrain in front of you and you [sculpt it](vr.md#sculpting-terrain-in-vr)
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with the trigger — Raise, Lower, Smooth and Flatten, the brush sized and weighted on the thumbstick. Grabbing the world
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with both grips now [turns it in 15° steps and sticks at 1×, 2×, 5× and 10×](vr.md#snapping-the-world-while-you-grab-it)

‎docs/mesh-editing.md‎

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#### Polyline cuts
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Since @@VER@@ the knife cuts along a **polyline**, not only a straight line:
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Since 1.28 the knife cuts along a **polyline**, not only a straight line:
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- Click where the cut starts.
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- **Shift+click** places each corner (so does <kbd>Ctrl</kbd>+click, or a tap with the touch
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edge snaps onto the edge, so a cut does not leave needle-thin triangles. The whole polyline is **one undo step**, and
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your peers see the cut as it is committed.
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!!! note "Changed in @@VER@@"
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!!! note "Changed in 1.28"
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A two-click cut that ends **inside** the mesh now ends exactly where you clicked. Before, it ran on to the far corner
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of that triangle.
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### Live symmetry
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Since @@VER@@ the **Symmetry** section has a **live symmetry** switch. While it is on, every edit you make is mirrored
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Since 1.28 the **Symmetry** section has a **live symmetry** switch. While it is on, every edit you make is mirrored
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across the chosen axis — the same **X / Y / Z** buttons as Symmetrize — from the side you edited:
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- Extrude a face on the left and the right gets the same extrusion.

‎docs/modules.md‎

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### Smart unwrap (xatlas)
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New in @@VER@@. It adds **Smart (xatlas)** to the [UV editor](uv-editor.md#smart-unwrap-xatlas)'s **Unwrap** menu:
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New in 1.28. It adds **Smart (xatlas)** to the [UV editor](uv-editor.md#smart-unwrap-xatlas)'s **Unwrap** menu:
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automatic seams, each piece flattened, and everything packed into one 0–1 atlas with no overlaps. It is built on
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[xatlas](https://github.com/jpcy/xatlas) compiled to WebAssembly, and the `.wasm` ships inside the module's zip, so it
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makes no network calls.

‎docs/settings.md‎

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| Knocked-off idle | new | **Interface ▸ Avatars ▸ Knocked-off idle** — see [Knocked-off idle](avatars.md#knocked-off-idle) |
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| Density | new | **Interface ▸ Density** — see [above](#density) |
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| Sky image quality | new in 1.27 | **Scene ▸ Performance ▸ Sky image quality** — **Auto** / **Full (1k)** / **Low (headset)**, this device only; see [Sky image quality](camera.md#sky-image-quality) |
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| World grab snapping | new in @@VER@@ | **VR ▸ Controls ▸ World grab snapping** — on by default, this device only; see [Snapping the world while you grab it](vr.md#snapping-the-world-while-you-grab-it) |
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| World grab snapping | new in 1.28 | **VR ▸ Controls ▸ World grab snapping** — on by default, this device only; see [Snapping the world while you grab it](vr.md#snapping-the-world-while-you-grab-it) |

‎docs/terrain.md‎

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Each brush stroke — from pressing down to lifting the pointer — is **one undo step** (<kbd>Ctrl</kbd>+<kbd>Z</kbd>). While you drag, peers see a live preview several times a second; when you release, the final shape is committed and synced.
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Since @@VER@@ you can sculpt terrain from a VR headset too: radial menu ▸ **Add ▸ Terrain**, or select a terrain and
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Since 1.28 you can sculpt terrain from a VR headset too: radial menu ▸ **Add ▸ Terrain**, or select a terrain and
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pick **Selected ▸ Sculpt terrain** — see [Sculpting terrain in VR](vr.md#sculpting-terrain-in-vr).
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### Sculpting any mesh

‎docs/uv-editor.md‎

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### Smart unwrap (xatlas)
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Since @@VER@@ the [Smart unwrap (xatlas)](modules.md#smart-unwrap-xatlas) module adds **Smart (xatlas)** to the Unwrap
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Since 1.28 the [Smart unwrap (xatlas)](modules.md#smart-unwrap-xatlas) module adds **Smart (xatlas)** to the Unwrap
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menu. Instead of projecting from a direction, it places the seams itself, flattens each piece and packs them all into
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the 0–1 square with no overlaps.
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‎docs/vr.md‎

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| **Chat** | opens the VR chat panel |
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| **Settings ▸** | every VR setting, the microphone, the welcome tour and Exit VR ([below](#settings)) |
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Since @@VER@@ **Add ▸ Terrain** puts a terrain in front of you and starts [sculpting](#sculpting-terrain-in-vr) it, and
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Since 1.28 **Add ▸ Terrain** puts a terrain in front of you and starts [sculpting](#sculpting-terrain-in-vr) it, and
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**Add ▸ Architecture ▸** lists the same twelve pieces as the desktop's
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[Add ▸ Architecture](architecture.md#adding-a-piece): **Wall**, **Wall with door**, **Wall with windows**, **Wall with
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door and windows**, **Door**, **Double door**, **Window**, **Casement window**, **Stairs (straight)**, **Stairs (L)**,
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### Snapping the world while you grab it
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Since @@VER@@, when you hold **both grips in empty air** and pull your hands apart or together, or twist them, the world
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Since 1.28, when you hold **both grips in empty air** and pull your hands apart or together, or twist them, the world
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**turns in 15° steps** and **sticks at 1×, 2×, 5× and 10×** (and at ½, ⅕ and ⅒). Each step gives a light tick in your
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hands, and a readout between your hands says where you are — for example *2× · 45°*.
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### Dollhouse teleport
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Radial menu ▸ **Scene ▸ Dollhouse** (since @@VER@@) shows the whole scene as a model on a table in front of you, with an
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Radial menu ▸ **Scene ▸ Dollhouse** (since 1.28) shows the whole scene as a model on a table in front of you, with an
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- Point into the model: a green ring marks where you would land. **Pull the trigger** to stand there, at full size.
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## Sculpting terrain in VR
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Since @@VER@@ you can shape [terrain](terrain.md#sculpting-by-hand) from the headset with the desktop's Raise, Lower,
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Since 1.28 you can shape [terrain](terrain.md#sculpting-by-hand) from the headset with the desktop's Raise, Lower,
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Smooth and Flatten brush.
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- **Start** — radial menu ▸ **Add ▸ Terrain** puts a 24 m terrain in front of you (its middle about 6 m ahead) and starts

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