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Merge pull request #25 from theprototype-app/docs-43-int
[docs] 1.34 — your review of preview-1-33 (roadmap 43)
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‎docs/camera.md‎

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@@ -69,7 +69,9 @@ The camera itself — including its *Letterbox guide* and *Preview window while
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everyone; previewing and the frustum lines are yours alone. The object's right-click menu has **Preview camera** and **Set from current view** too.
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**Picture-in-picture.** While a camera is selected, a small window shows what it sees, live. **⤢** looks through it full
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screen, **✕** hides the window (the *Preview window while selected* row brings it back), and right-drag moves it.
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screen, **✕** hides the window (the *Preview window while selected* row brings it back), and right-drag moves it. Since
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1.34 it resizes too: drag the grip in its top-left corner (the picture keeps the camera's framing), or double-click the
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grip for the default size. The size is remembered.
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A game uses cameras through the [Set Active Camera](nodes/setcamera.md) node, the [Game Start](nodes/gamestart.md) node's
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camera, [Set Look](nodes/setlook.md) for each camera's own [look](post-processing.md), and since 1.27 the

‎docs/connection.md‎

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## The Connect panel
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The Connect panel is the pill at the top of the screen. On a wide window it is a centered pill; on a narrow/touch screen it becomes a full-width bar pinned to the top edge.
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The Connect panel is the pill at the top of the screen. On a wide window it is a centered pill; on a narrow/touch screen it becomes a full-width bar pinned to the top edge. Since 1.34 it also takes a full-width row of its own whenever the top row has no room for it between the logo's buttons and the buttons left of your profile picture, and goes back to the middle when room returns. You can hide it in [Edit positions](controls.md#the-connect-bar) or by unticking **Connect bar** in *Customize toolbar…*; on a folded phone the Connect chip stays.
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It has two halves:
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‎docs/controls.md‎

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