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[docs] post-processing: a look for one camera, and the Set Look node
Two sections, both written from what a user got wrong first time.
A look for one camera: the Look for picker, and the thing that is not obvious —
a camera look only shows WHILE SOMEONE IS LOOKING THROUGH that camera, so
adding effects to one leaves the viewport unchanged until you preview it or a
Set Active Camera node takes you there. That silence was the first thing
reported about this feature, so the page says it in the place you would be
standing when it happens. Plus the Combine table (add vs replace) and the note
that effects still merge across the join.
Switching looks from a node graph: the Set Look node, with 'look through it
too' explained as on-by-default and why (it is what makes the look visible),
the worked example that was actually attempted — R and U on two cameras — and
the two properties worth trusting: the switch is per viewer and temporary, so
it never edits the saved look, and nobody's graph moves anybody else's view.1 parent 721bc89 commit a42c24a
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