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94-int: Share a Game (follow the game from your page, Topple tower, the Publish-sheet note), Public rooms + Connect chip, phone Play HUD, What's new 1.57
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Copy file name to clipboardExpand all lines: docs/connection.md
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@@ -22,7 +22,8 @@ chip — tap it for your ID, the join field, Info and Toasts. The signaling link
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Since 1.32 the connection status is a **coloured dot**. On a computer the full bar keeps your invite ID and the peer-ID
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field, with the dot at its left end. On a phone the chip at the top of the screen says the state beside the dot —
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**Connected**, **Connecting…** or **Offline** — whenever the top bar has room. When the bar is crowded (people are
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**Connect** (not connected yet, the same word as on a computer), **Connecting…**, **Connected** or **Offline** (the peer
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server cannot be reached) — whenever the top bar has room. When the bar is crowded (people are
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connected and you are in a call, so the peers button and the microphone take the space) it shrinks back to the dot and
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a ▾ (and the microphone while you are in a call).
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@@ -68,6 +69,15 @@ Right-click a person (long-press on touch, <kbd>Shift</kbd>+<kbd>F10</kbd> from
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their profile, Go to, Watch, Mute, Hide — and, for the host or an admin, **Remove from session** and **Remove and
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block**. See [Users and moderation](people.md). An AI agent shows a robot and "AI" instead of a character.
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**Public rooms in the panel** (*since 1.57*). On theprototype.app the panel also lists the live [public rooms](#public-rooms-theprototypeapp)
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and who is in them, under their own **Public rooms** heading below your session — *live rooms anyone can join, not part
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of your session*. The people listed there are not connected to you; **Watch** beside them is greyed with the reason.
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{ .shot width="390" height="206" loading=lazy }
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/// caption
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Public rooms under their own heading, apart from your session.
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///
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### Inviting someone
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1.**Copy your invite link** (the 📋 button) and send it to a friend.
Copy file name to clipboardExpand all lines: docs/touch-controls.md
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@@ -4,11 +4,15 @@ On a phone or tablet, Play shows a **move stick** on the left, a **look drag** o
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buttons** — Jump, Throw, Grab, Use… — exactly the actions the game needs. Every control can be moved, resized and faded,
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and any button can wear your own pressed and released images.
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/// caption
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Sky Run on a folded phone.
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///
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On a narrow phone the game's own bar (stage, timer, score) sits **below** the ✕, the **Playing** chip and the **Menu**
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pill, and anything the game puts at the very bottom moves up above the play view's links, so nothing the game shows is
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hidden behind the app's buttons (*since 1.57*).
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{ .shot width="390" height="896" loading=lazy }
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