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[docs] scatter: Use as scatter source sits under Physics & effects
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‎docs/scatter.md‎

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@@ -42,7 +42,7 @@ density are measured before the object's scale, so moving or scaling the object
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server, so nothing extra travels.
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- **Prefabs** — a prefab scatters as its **look only** (model and materials); its logic, physics and scripts are not
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copied, and the model's row says so. [To objects](#convert-both-ways) brings the real prefab back, logic and all.
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- **Use as scatter source** — right-click any object ▸ *Use as scatter source*, then paint it. A kit piece you have not
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- **Use as scatter source** — right-click any object ▸ **Physics & effects ▸ Use as scatter source**, then paint it. A kit piece you have not
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edited scatters as its pack item; anything else scatters as its look.
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### Mix, tint and sink

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