The server crash after some minutes of gaming session #89
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Describe the bugAfter some minutes of gaming (sometimes 5 minutes, sometimes 1 hour) the game lags for all players (we are 1-4 people at the same time). To ReproducePlay for some minutes Expected behaviorA clear and concise description of what you expected to happen. Desktop (please complete the following information):
docker-compose.yml contentsservices:
palworld:
image: thijsvanloef/palworld-server-docker:latest
restart: unless-stopped
container_name: palworld-server
ports:
- 8211:8211/udp
- 27015:27015/udp
environment:
- PUID=25000
- PGID=25000
- PORT=8211 # Optional but recommended
- PLAYERS=16 # Optional but recommended
- MULTITHREADING=false
- COMMUNITY=false # Enable this if you want your server to show up in the community servers tab, USE WITH SERVER_PASSWORD!
# Enable the environment variables below if you have COMMUNITY=true
#- SERVER_PASSWORD="Samugay"
- SERVER_NAME="Samuele"
- ADMIN_PASSWORD="pcmasterping"
- MULTITHREADING=true
mem_reservation: "5000M"
volumes:
- ./palworld:/palworld/ Container/Host LogsLogPakFile: Display: Found Pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak attempting to mount. Additional contextI configured properly the router and firewall. |
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Replies: 8 comments 1 reply
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I think this might be a memory leak of the Palworld Dedicated server, especially because there is only 6GB of ram available for the server:
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I also met the same problem
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I have also seen the same situation going on when using not enough ram / too little ram. I've read on xgamingserver that 16 gigs of RAM are recommended but it'll work with less. I'm operating my server with 20 gigs and am restarting it every day due to lag build up. I suspect that there is, as @thijsvanloef said, a memory leak. |
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So we have to wait a fix of palword developers, right? |
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@TombSte Sadly yes |
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Here this problem happened when I transferred the characters backup from version 1.2.0 to the new version 1.3.0. I only managed to solve it by deleting the characters and creating new ones in the new version :( |
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me facing same problem i have 4 cores and 16gigs ram : LowLevelFatalError [File:D:/works/repos/Pal_SVN/Pal-UE-App/Source/Pal/PalSaveGameManager.cpp] [Line: 359] |
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The memory leak is really bad, the game runs perfectly fine for some time, hits the mem limit and craps out. Since the server side really isn't that crazy, I'd assume the game without that leak would use <2gb of ram(and even that would be a lot). |
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I have also seen the same situation going on when using not enough ram / too little ram. I've read on xgamingserver that 16 gigs of RAM are recommended but it'll work with less.
I'm operating my server with 20 gigs and am restarting it every day due to lag build up. I suspect that there is, as @thijsvanloef said, a memory leak.