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index.js
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let buttonColors = ["red", "green", "blue", "yellow"];
let gamePattern = [];
let userPattern = [];
let randColor;
let seq = 0;
let speed = 600;
let level = 1;
let started = false;
// start game
$(document).keydown(function () {
if (!started) {
$("#level-title").text("Level " + level);
makeSequence();
started = true;
}
});
// when user clicks a button
$(".btn").click(function () {
if (started) {
if (gamePattern.length !== userPattern.length) {
userPattern.push($(this).attr("id"));
animateAndSound($(this).attr("id"));
console.log(userPattern);
}
if (gamePattern.length === userPattern.length) {
checkAnswer(userPattern);
}
}
});
// check for user's pattern against game pattern
function checkAnswer(pattern) {
var ans = false;
if (gamePattern.sort().join(',') === userPattern.sort().join(',')) {
ans = true;
}
if (ans) {
userPattern = [];
gamePattern = [];
level++;
$("#level-title").text("Level " + level);
seq = 0;
if (speed > 200)
speed -= 100;
makeSequence();
}
else {
var wrong = new Audio("sounds/wrong.mp3");
wrong.play();
$("#level-title").text("Game Over, Press Any Key to Restart.");
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over");
}, 100);
resetGame();
}
}
// generate game squence
function makeSequence() {
setTimeout(function () {
var randNum = Math.round(Math.random() * 3);
randColor = buttonColors[randNum];
gamePattern.push(randColor);
animateAndSound(randColor);
seq++;
if (seq < 4) {
makeSequence();
}
}, speed);
}
// animate and make sound whenever a button is clicked
function animateAndSound(color) {
var sound = new Audio("sounds/" + color + ".mp3");
sound.play();
$("#" + color).addClass("pressed");
setTimeout(function () {
$("#" + color).removeClass("pressed");
}, 100);
}
// reset game when user makes wrong pattern
function resetGame() {
gamePattern = [];
userPattern = [];
level = 1;
seq = 0;
speed = 600;
started = false;
}