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index.d.ts
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index.d.ts
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/// <reference path="types/MP.d.ts" />
/// <reference path="types/MP.Blip.d.ts" />
/// <reference path="types/MP.Browser.d.ts" />
/// <reference path="types/MP.Camera.d.ts" />
/// <reference path="types/MP.Checkpoint.d.ts" />
/// <reference path="types/MP.Colshape.d.ts" />
/// <reference path="types/MP.Entity.d.ts" />
/// <reference path="types/MP.Events.d.ts" />
/// <reference path="types/MP.Game.d.ts" />
/// <reference path="types/MP.Game.App.d.ts" />
/// <reference path="types/MP.Game.Audio.d.ts" />
/// <reference path="types/MP.Game.Brain.d.ts" />
/// <reference path="types/MP.Game.Cam.d.ts" />
/// <reference path="types/MP.Game.Controls.d.ts" />
/// <reference path="types/MP.Game.Cutscene.d.ts" />
/// <reference path="types/MP.Game.Datafile.d.ts" />
/// <reference path="types/MP.Game.Decisionevent.d.ts" />
/// <reference path="types/MP.Game.Decorator.d.ts" />
/// <reference path="types/MP.Game.Dlc1.d.ts" />
/// <reference path="types/MP.Game.Dlc2.d.ts" />
/// <reference path="types/MP.Game.Entity.d.ts" />
/// <reference path="types/MP.Game.Fire.d.ts" />
/// <reference path="types/MP.Game.Gameplay.d.ts" />
/// <reference path="types/MP.Game.Graphics.d.ts" />
/// <reference path="types/MP.Game.Interior.d.ts" />
/// <reference path="types/MP.Game.Itemset.d.ts" />
/// <reference path="types/MP.Game.Mobile.d.ts" />
/// <reference path="types/MP.Game.Object.d.ts" />
/// <reference path="types/MP.Game.Pathfind.d.ts" />
/// <reference path="types/MP.Game.Ped.d.ts" />
/// <reference path="types/MP.Game.Player.d.ts" />
/// <reference path="types/MP.Game.Recorder.d.ts" />
/// <reference path="types/MP.Game.Rope.d.ts" />
/// <reference path="types/MP.Game.Script.d.ts" />
/// <reference path="types/MP.Game.Stats.d.ts" />
/// <reference path="types/MP.Game.Streaming.d.ts" />
/// <reference path="types/MP.Game.System.d.ts" />
/// <reference path="types/MP.Game.Time.d.ts" />
/// <reference path="types/MP.Game.Ui.d.ts" />
/// <reference path="types/MP.Game.Unk.d.ts" />
/// <reference path="types/MP.Game.Vehicle.d.ts" />
/// <reference path="types/MP.Game.Water.d.ts" />
/// <reference path="types/MP.Game.Weapon.d.ts" />
/// <reference path="types/MP.Game.Worldprobe.d.ts" />
/// <reference path="types/MP.Game.Zone.d.ts" />
/// <reference path="types/MP.Gui.d.ts" />
/// <reference path="types/MP.Gui.Chat.d.ts" />
/// <reference path="types/MP.Gui.Cursor.d.ts" />
/// <reference path="types/MP.Marker.d.ts" />
/// <reference path="types/MP.Nametags.d.ts" />
/// <reference path="types/MP.Object.d.ts" />
/// <reference path="types/MP.Ped.d.ts" />
/// <reference path="types/MP.Pickup.d.ts" />
/// <reference path="types/MP.Player.d.ts" />
/// <reference path="types/MP.Pool.d.ts" />
/// <reference path="types/MP.Quaternion.d.ts" />
/// <reference path="types/MP.Raycasting.d.ts" />
/// <reference path="types/MP.Vector3.d.ts" />
/// <reference path="types/MP.Vehicle.d.ts" />
/// <reference path="types/MP.Discord.d.ts" />
declare const mp: ScriptContext;