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State.h
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State.h
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//
// Created by tomer on 1/10/19.
//
#include <string>
#include <iostream>
#ifndef FLIGTSIMPROJ2_STATE_H
#define FLIGTSIMPROJ2_STATE_H
using namespace std;
template <class T>
class State {
private:
T* state;
State<T>* pre= nullptr;
double weight;
bool appear_inSolution=false;
public:
State(T* state, double weight, State<T>* pre);
~State();
//get & set
T* getState();
State<T>* getPre();
void setPre(State<T>* pre);
double getWeight();
void setWeight(double weight);
//overload operator==
bool operator==(State<T>& rightSide);
//auxilary functions
void switchSolution();
bool appearInSolution();
};
template<class T>
State<T>::State(T *state, double weight, State<T> *pre) {
this->state=state;
this->weight=weight;
this->pre=pre;
}
template<class T>
State<T>::~State() {
delete state;
}
template<class T>
T *State<T>::getState() {
return this->state;
}
template<class T>
State<T> *State<T>::getPre() {
return this->pre;
}
template<class T>
void State<T>::setPre(State<T> *pre) {
this->pre=pre;
}
template<class T>
double State<T>::getWeight() {
return this->weight;
}
template<class T>
void State<T>::setWeight(double weight) {
this->weight=weight;
}
template<class T>
bool State<T>::operator==(State<T> &rightSide) {
return (*this->getState() == *rightSide.getState());
}
template<class T>
void State<T>::switchSolution() {
this->appear_inSolution = !this->appear_inSolution;
}
template<class T>
bool State<T>::appearInSolution() {
return this->appear_inSolution;
}
#endif //FLIGTSIMPROJ2_STATE_H