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lib.img.adjust.ChannelMixer
Thomas Mann edited this page Jan 17, 2024
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Adjusts the color of an incoming image.
Each row defines a color channel of the output, whereas the incoming components are multiplied by a factor and summed up. Finally, a value is added to each component.
You can do a lot of things with this operator, like:
- converting to grayscale
- extracting an alpha channel to grayscale
- inverting an image
- swapping color channels.
Check the presets for examples. For more natural color correction, try [Adjust Color].
Name (Relevancy & Type) | Description |
---|---|
Texture2d (Texture2DRequired) | - |
MultiplyR (Vector4) | - |
MultiplyG (Vector4) | - |
MultiplyB (Vector4) | - |
MultiplyA (Vector4) | - |
Add (Vector4) | - |
GenerateMipmaps (Boolean) | - |
ClampResult (Boolean) | - |
Name | Type |
---|---|
Output | SharpDX.Direct3D11.Texture2D |
Please help use to improve this documentation. Feel free to improve the description.
⚠ Everything else is automatically generated and will be overwritten regularly.
Reference
Getting started
- Basic Concepts
- How Tooll Works
- Keyboard shortcuts
- Video tutorials
- Rendering Videos
- Exporting to Executable
- Creating new Operators
- Tooll for live performances
- Presets and Snapshots
- Optimizing Rendering Performance
- Using backups
- Realtime Rendering for Artists
Advanced features