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RUBICON GAMES - Creating Opportunities through Interactive Learning #6

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RubiconConsulting opened this issue Feb 19, 2024 · 0 comments
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RubiconConsulting commented Feb 19, 2024

Project title

RUBICON GAMES

Budget

$10,000

Link to grant specification

https://github.com/toposware/topos-community-fund

Time to complete the project

10 weeks

Do you agree to open source all work you do for this project under the APACHE2 license?

  • I agree to open source all work I do for this project under the APACHE2 license.

Project description

Rubicon Games: Creating Opportunities through Interactive Learning
WhatsApp Image 2024-01-29 at 3 03 11 AM

We identified a problem in our community

According to blockchain council over 60% of people in a survey found it difficult to understand blockhain technology. This is the first roadblock for young africans who have to overcome learning hurdles before they can become builders and developers on blockchains like Topos

RUBICON GAMES - Connecting People to Knowledge Through Games

Our Solution helps young people learn core blochchain technology through interactive games. Rubicon games is a gaming platform that allows anyone with a mobile device, play interactive crypto games, that educates them on the basics of blockchain technology whilst ensuring that they have fun doing it with their peers through a multi player system.

We are bringing the next billion users onboard through interactive learning.**

Fun and interactive games have proven to be the best ways to foster better engagement and longer attention span. Also Rubicon Games ensures that people can invite their freinds on board. The network effect would play a tremendous effect on the spread of the game.

We have already built and tested 3 different games - crypto charades, crypto dash and crypto trivia. which have been played by over 100 people. we have received numerous feedback from people using Rubicon Games to teach their friends and neigbours

Our next step is digitizing the card game so that it is possible for virtual multiple player options

Our Technical Approach - making web3 easier through interactive gaming.

Scoping and Mapping**

  • selecting length, requirements and resources to build this
  • adopting blockchain and programming language to be used
  • integrating with the blockchain
  • smart contract utilities and enablement

Tokenomics

  • Deciding token model and architecture
  • Designing Token Economy (distribution, earning, burning)
  • sustainability and pitfalls

Game Design

  • Creating User interface and User experience of game
  • Determining compatibility with platforms
  • frameworks and tools for development

Back-end Development

  • Backend system to manage game logic,
  • user accounts, and game state synchronization (if multiplayer).
  • Choose a suitable backend technology stack (e.g., Node.js, Python Django)
  • **integrate a database (e.g., MongoDB, PostgreSQL) to store game data, player profiles, and
  • game statistice.**

Marketing and Launch

Milestones


|S/N| | Milestone | Milestone Summary | Estimated Timeframe | Deliverables |
|-------| ------------- | --------------------- | ------------------- | ------------------|
| 1 | Game mechanics | conceptualizing game mechanics, strategies gameplay ideas | Game Design Document| 1 week |
| 2 | Game Design | art style, characters, visual assets, & UI interface elements/UX | 2 weeks
| 3 | Game Plain & Pathways | game's progression and pathways, | 2 weeks |
| 4 | Players & Movement | player controls, character movements, game environments | 2 weeks |
| 5 | Back end Development | Socketing, multiplayer interactions & handling connections | 1 week |
| 6 | Token Contracts | write Topos smart contracts, design tokenomics, design utility | 2 weeks |
| 7 | Data base Integration | decentralised game assets - game backends | 1 weeks |
| 8 | Product Testing & Launch | community building, product testing, deployment | 1 weeks |

Documentation, education and community

Documentation

  1. Product Require Documentation
  2. Rubicon Games website
  3. Rubicon consulting website
  4. we can also write about our project journey on topos weste

Education

  1. content creation - create how to videos and audio to describe how the game works
  2. Twitter live sessions about building a web3 game project on Topos Blockchain

Community Building
Our team of 5 has a very strong network of developers, design and active professionals in web3 including the Btrust, sola and bitcoin community. Our Builders committte have over 100 peole with an aim to get at least 10 new developers utilizing Topos to build.

Marketing Plan
Beyond the 10 weeks of the grant proposal, we will keep marketing Rubicon Games through several communities and discord channels

Week 1- 2 - Product Awareness
Create Rubicon Games discord commmunity
Join blockchain and discord communities such as Btrust, web3 Ladies, she256, Awujo, and othe gaming

Week 3 - 4 - Game Content
Create visually appealing game play videos summarizing key game
participate in active game play competitions between multi players and publish on social media

week 5 - 6 - Partnership
Partner with other web3 projects and influencers for cross-promotion.
Organize online and offline community events (e.g., tournaments, meetup

Other deliverables

  1. Game Design Document - this will contain all the core game strategy, overall vision and mechanics of the game

  2. Game Art & Assets - Figma designs of Game elements, including player art, in-game elements and all components of game

  3. Product Testing & Research - Basic feedback from early users on product use, including feedback on the technical challenges from developers

Maintenance and upgrade plans

Our Vision for Rubicon Games is to become a game hub for web3 games built in Africa by Africa.

We would this by continuously developing and adding more games to our game network.

6 months Goal

To build a functional game MVP that is able to scale to 5000 user

To do this we intend to

  • Build on Topos Developer Portal
  • User Topos Scalability we will prioritize security and simplicity to enable users with zero knowledge of blockchain to play our game. we intend to reach 1000 unique players in 6 months.

Long Term Milestone

In 5 years, we plan to have 12 dozen games in our gaming network with game elements accessible & transferrable amongst players and different games n our ecosystem

To do this we intend to;

  • Utilize Topos messaging to establish communication between different games built on Topos Subnets to allow games exchange information securely.
  • Utilize Topos cross-chain interopability between different blockchains allowing us integrate various web3 elements and different tokens into our Games.
  • Enable players monetize tokens earned from game by implementing Topos robust security measures to prevent vulnearabilities and exploits
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