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Mixed Reality Model sample

Shows how you to place 3D content using Secondary Tiles by defining a mixed reality model at creation time.

Specifically, this sample shows how to:

  • Create a 3D app launcher: Define a 3D launcher asset in the app manifest to override the default 2D launcher for your app.
  • Create a 3D Secondary Tile: Place 3D models from your app into the Windows Mixed Reality home.

Note The Windows universal samples require Visual Studio 2017 to build and Windows 10 to execute.

To obtain information about Windows 10 development, go to the Windows Dev Center

To obtain information about Microsoft Visual Studio and the tools for developing Windows apps, go to Visual Studio

Related topics

Samples

SecondaryTiles

Reference

TileMixedRealityModel

SecondaryTile

Conceptual

Implementing 3D app launchers

Implementing 3D deep links for your app in the Windows Mixed Reality home

3D app launcher design guidance

Creating 3D models for use in the Windows Mixed Reality home

System requirements

Client: Windows 10 Fall Creators Update

Server: Not supported

Phone: Not supported

Build the sample

  1. If you download the samples ZIP, be sure to unzip the entire archive, not just the folder with the sample you want to build.
  2. Start Microsoft Visual Studio 2017 and select File > Open > Project/Solution.
  3. Starting in the folder where you unzipped the samples, go to the Samples subfolder, then the subfolder for this specific sample, then the subfolder for your preferred language (C++, C#, or JavaScript). Double-click the Visual Studio Solution (.sln) file.
  4. Press Ctrl+Shift+B, or select Build > Build Solution.

Run the sample

The next steps depend on whether you just want to deploy the sample or you want to both deploy and run it.

Deploying the sample

  • Select Build > Deploy Solution.

Deploying and running the sample

  • To debug the sample and then run it, press F5 or select Debug > Start Debugging. To run the sample without debugging, press Ctrl+F5 or selectDebug > Start Without Debugging.