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Interactive_RGB_Led_16x16_Git.ino
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Interactive_RGB_Led_16x16_Git.ino
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//************************************************************************************************************//
// The 8x8 Interactive RGB LED Table
//************************************************************************************************************//
#include <SPI.h>// SPI Library used to clock data out to the shift registers
#define latch_pin 4// Defines actual BIT of PortD for latch - is Arduino UNO pin 2, MEGA pin 4
#define blank_pin 5// Defines actual BIT of PortD for blank - is Arduino UNO pin 3, MEGA pin 5
#define data_pin 51// used by SPI, must be pin MOSI 11 on Arduino UNO, 51 on MEGA
#define clock_pin 52// used by SPI, must be 13 SCK 13 on Arduino UNO, 52 on MEGA
//***************************************************Layer*********************************************************//
#define layer1 26 // bottom layer
#define layer2 27
#define layer3 28
#define layer4 29
#define layer5 30
#define layer6 31
#define layer7 32
#define layer8 33 // top layer
//*************************************************Phototransistor******************************************//
#define sense_select1 36 //8
#define sense_select2 38 //9
#define sense_select3 40 //10
#define ir_array_enable 42 //11
#define LimitSense 150
#define fadetime 1
volatile int ir_sense_data[64];
volatile byte ir_group = 0; // to track current IR group
volatile byte ir_group_adder = 0; // needed in interrupt to set appropriate IR node voltages read from array
unsigned long samplingtime = 0;
//************************************************************************************************************//
int layerArray[8] = {layer1, layer2, layer3, layer4, layer5, layer6, layer7, layer8};
int lastAnode;
byte red[4][32];
byte blue[4][32];
byte green[4][32];
//*********** Defining the Matrix *************
#define BAM_RESOLUTION 4 // EG 4 bit colour = 15 variation of R, G & B (4096 colours)
const byte Size_Y = 16;//Number of Layers Y axis (levels/Layers)
const byte Size_X = 16; //Number of LEDs X axis (Left to right across front)
int level=0;//keeps track of which level we are shifting data to
int anodeLevel=0;//this increments through the anode levels
int BAM_Bit, BAM_Counter=0; // Bit Angle Modulation variables to keep track of things
byte Zone00[4][2] = {{6, 0}, {7, 0}, {6, 1}, {7, 1}};
byte Zone01[4][2] = {{4, 0}, {5, 0}, {4, 1}, {5, 1}};
byte Zone02[4][2] = {{2, 0}, {3, 0}, {2, 1}, {3, 1}};
byte Zone03[4][2] = {{0, 0}, {1, 0}, {0, 1}, {1, 1}};
byte Zone04[4][2] = {{6, 2}, {7, 2}, {6, 3}, {7, 3}};
byte Zone05[4][2] = {{4, 2}, {5, 2}, {4, 3}, {5, 3}};
byte Zone06[4][2] = {{2, 2}, {3, 2}, {2, 3}, {3, 3}};
byte Zone07[4][2] = {{0, 2}, {1, 2}, {0, 3}, {1, 3}};
byte Zone08[4][2] = {{6, 4}, {7, 4}, {6, 5}, {7, 5}};
byte Zone09[4][2] = {{4, 4}, {5, 4}, {4, 5}, {5, 5}};
byte Zone10[4][2] = {{2, 4}, {3, 4}, {2, 5}, {3, 5}};
byte Zone11[4][2] = {{0, 4}, {1, 4}, {0, 5}, {1, 5}};
byte Zone12[4][2] = {{6, 6}, {7, 6}, {6, 7}, {7, 7}};
byte Zone13[4][2] = {{4, 6}, {5, 6}, {4, 7}, {5, 7}};
byte Zone14[4][2] = {{2, 6}, {3, 6}, {2, 7}, {3, 7}};
byte Zone15[4][2] = {{0, 6}, {1, 6}, {0, 7}, {1, 7}};
byte Zone16[4][2] = {{14, 0}, {15, 0}, {14, 1}, {15, 1}};
byte Zone17[4][2] = {{12, 0}, {13, 0}, {12, 1}, {13, 1}};
byte Zone18[4][2] = {{10, 0}, {11, 0}, {10, 1}, {11, 1}};
byte Zone19[4][2] = {{8, 0}, {9, 0}, {8, 1}, {9, 1}};
byte Zone20[4][2] = {{14, 2}, {15, 2}, {14, 3}, {15, 3}};
byte Zone21[4][2] = {{12, 2}, {13, 2}, {12, 3}, {13, 3}};
byte Zone22[4][2] = {{10, 2}, {11, 2}, {10, 3}, {11, 3}};
byte Zone23[4][2] = {{8, 2}, {9, 2}, {8, 3}, {9, 3}};
byte Zone24[4][2] = {{14, 4}, {15, 4}, {14, 5}, {15, 5}};
byte Zone25[4][2] = {{12, 4}, {13, 4}, {12, 5}, {13, 5}};
byte Zone26[4][2] = {{10, 4}, {11, 4}, {10, 5}, {11, 5}};
byte Zone27[4][2] = {{8, 4}, {9, 4}, {8, 5}, {9, 5}};
byte Zone28[4][2] = {{14, 6}, {15, 6}, {14, 7}, {15, 7}};
byte Zone29[4][2] = {{12, 6}, {13, 6}, {12, 7}, {13, 7}};
byte Zone30[4][2] = {{10, 6}, {11, 6}, {10, 7}, {11, 7}};
byte Zone31[4][2] = {{8, 6}, {9, 6}, {8, 7}, {9, 7}};
byte Zone32[4][2] = {{6, 8}, {7, 8}, {6, 9}, {7, 9}};
byte Zone33[4][2] = {{4, 8}, {5, 8}, {4, 9}, {5, 9}};
byte Zone34[4][2] = {{2, 8}, {3, 8}, {2, 9}, {3, 9}};
byte Zone35[4][2] = {{0, 8}, {1, 8}, {0, 9}, {1, 9}};
byte Zone36[4][2] = {{6, 10}, {7, 10}, {6, 11}, {7, 11}};
byte Zone37[4][2] = {{4, 10}, {5, 10}, {4, 11}, {5, 11}};
byte Zone38[4][2] = {{2, 10}, {3, 10}, {2, 11}, {3, 11}};
byte Zone39[4][2] = {{0, 10}, {1, 10}, {0, 11}, {1, 11}};
byte Zone40[4][2] = {{6, 12}, {7, 12}, {6, 13}, {7, 13}};
byte Zone41[4][2] = {{4, 12}, {5, 12}, {4, 13}, {5, 13}};
byte Zone42[4][2] = {{2, 12}, {3, 12}, {2, 13}, {3, 13}};
byte Zone43[4][2] = {{0, 12}, {1, 12}, {0, 13}, {1, 13}};
byte Zone44[4][2] = {{6, 14}, {7, 14}, {6, 15}, {7, 15}};
byte Zone45[4][2] = {{4, 14}, {5, 14}, {4, 15}, {5, 15}};
byte Zone46[4][2] = {{2, 14}, {3, 14}, {2, 15}, {3, 15}};
byte Zone47[4][2] = {{0, 14}, {1, 14}, {0, 15}, {1, 15}};
byte Zone48[4][2] = {{14, 8}, {15, 8}, {14, 9}, {15, 9}};
byte Zone49[4][2] = {{12, 8}, {13, 8}, {12, 9}, {13, 9}};
byte Zone50[4][2] = {{10, 8}, {11, 8}, {10, 9}, {11, 9}};
byte Zone51[4][2] = {{8, 8}, {9, 8}, {8, 9}, {9, 9}};
byte Zone52[4][2] = {{14, 10}, {15, 10}, {14, 11}, {15, 11}};
byte Zone53[4][2] = {{12, 10}, {13, 10}, {12, 11}, {13, 11}};
byte Zone54[4][2] = {{10, 10}, {11, 10}, {10, 11}, {11, 11}};
byte Zone55[4][2] = {{8, 10}, {9, 10}, {8, 11}, {9, 11}};
byte Zone56[4][2] = {{14, 12}, {15, 12}, {14, 13}, {15, 13}};
byte Zone57[4][2] = {{12, 12}, {13, 12}, {12, 13}, {13, 13}};
byte Zone58[4][2] = {{10, 12}, {11, 12}, {10, 13}, {11, 13}};
byte Zone59[4][2] = {{8, 12}, {9, 12}, {8, 13}, {9, 13}};
byte Zone60[4][2] = {{14, 14}, {15, 14}, {14, 15}, {15, 15}};
byte Zone61[4][2] = {{12, 14}, {13, 14}, {12, 15}, {13, 15}};
byte Zone62[4][2] = {{10, 14}, {11, 14}, {10, 15}, {11, 15}};
byte Zone63[4][2] = {{8, 14}, {9, 14}, {8, 15}, {9, 15}};
//****setup****setup****setup****setup****setup****setup****setup****setup****setup****setup****setup****setup****setup
void setup(){
SPI.setBitOrder(MSBFIRST);//Most Significant Bit First
SPI.setDataMode(SPI_MODE0);// Mode 0 Rising edge of data, keep clock low
SPI.setClockDivider(SPI_CLOCK_DIV2);//Run the data in at 16MHz/2 - 8MHz
noInterrupts();// kill interrupts until everybody is set up
//We use Timer 1 to refresh the cube
TCCR1A = B00000000;//Register A all 0's since we're not toggling any pins
TCCR1B = B00001011;//bit 3 set to place in CTC mode, will call an interrupt on a counter match
//bits 0 and 1 are set to divide the clock by 64, so 16MHz/64=250kHz
TIMSK1 = B00000010;//bit 1 set to call the interrupt on an OCR1A match
OCR1A=40;
//finally set up the Outputs
// pinMode(latch_pin, OUTPUT);//Latch
pinMode (2, OUTPUT); // turn off PWM and set PortD bit 4 as output
pinMode (3, OUTPUT); // turn off PWM and set PortD bit 5 as output
pinMode(data_pin, OUTPUT);//MOSI DATA
pinMode(clock_pin, OUTPUT);//SPI Clock
//pinMode(blank_pin, OUTPUT);//Output Enable important to do this last, so LEDs do not flash on boot up
//*** Here layer pins are set as outputs
pinMode(layer1, OUTPUT);
pinMode(layer2, OUTPUT);
pinMode(layer3, OUTPUT);
pinMode(layer4, OUTPUT);
pinMode(layer5, OUTPUT);
pinMode(layer6, OUTPUT);
pinMode(layer7, OUTPUT);
pinMode(layer8, OUTPUT);
// set pin mode for ir array enable
pinMode(ir_array_enable, OUTPUT);
digitalWrite(ir_array_enable, LOW);
//pin modes for IR sense muxes
//analogReadResolution(8);
pinMode(sense_select1, OUTPUT);
pinMode(sense_select2, OUTPUT);
pinMode(sense_select3, OUTPUT);
SPI.begin();//start up the SPI library
interrupts();//let the show begin, this lets the multiplexing start
//Serial.begin(9600); // sets the serial port to 9600
}//***end setup***end setup***end setup***end setup***end setup***end setup***end setup***end setup***end setup***end setup
void LED(int CX, int CY, int CR, int CG, int CB) {
CX = constrain(CX, 0, Size_X - 1);//Matrix X axis
CY = constrain(CY, 0, Size_Y - 1);//Matrix Y axis
CR = constrain(CR, 0, (1 << BAM_RESOLUTION) - 1); //Red
CG = constrain(CG, 0, (1 << BAM_RESOLUTION) - 1); //Green
CB = constrain(CB, 0, (1 << BAM_RESOLUTION) - 1); //Blue
int WhichByte = int(CY*2+CX/8);
int WhichBit = CX%8;
for (byte I = 0; I < BAM_RESOLUTION; I++) {
//*** RED ***
bitWrite(red[I][WhichByte], WhichBit, bitRead(CR, I));
//*** GREEN ***
bitWrite(green[I][WhichByte], WhichBit, bitRead(CG, I));
//*** BLUE ***
bitWrite(blue[I][WhichByte], WhichBit, bitRead(CB, I));
}
}//****LED ROUTINE END****
ISR(TIMER1_COMPA_vect){//***MultiPlex BAM***MultiPlex BAM***MultiPlex BAM***MultiPlex BAM***MultiPlex BAM***MultiPlex BAM***MultiPlex BAM
if(BAM_Counter==8)
BAM_Bit++;
else
if(BAM_Counter==24)
BAM_Bit++;
else
if(BAM_Counter==56)
BAM_Bit++;
BAM_Counter++;
switch (BAM_Bit){
case 0:
//Red
myTransfer(red[0][level+16]);
myTransfer(red[0][level+17]);
myTransfer(red[0][level]);
myTransfer(red[0][level+1]);
//Green
myTransfer(green[0][level+16]);
myTransfer(green[0][level+17]);
myTransfer(green[0][level]);
myTransfer(green[0][level+1]);
//Blue
myTransfer(blue[0][level+16]);
myTransfer(blue[0][level+17]);
myTransfer(blue[0][level]);
myTransfer(blue[0][level+1]);
break;
case 1:
//Red
myTransfer(red[1][level+16]);
myTransfer(red[1][level+17]);
myTransfer(red[1][level]);
myTransfer(red[1][level+1]);
//Green
myTransfer(green[1][level+16]);
myTransfer(green[1][level+17]);
myTransfer(green[1][level]);
myTransfer(green[1][level+1]);
//Blue
myTransfer(blue[1][level+16]);
myTransfer(blue[1][level+17]);
myTransfer(blue[1][level]);
myTransfer(blue[1][level+1]);
break;
case 2:
//Red
myTransfer(red[2][level+16]);
myTransfer(red[2][level+17]);
myTransfer(red[2][level]);
myTransfer(red[2][level+1]);
//Green
myTransfer(green[2][level+16]);
myTransfer(green[2][level+17]);
myTransfer(green[2][level]);
myTransfer(green[2][level+1]);
//Blue
myTransfer(blue[2][level+16]);
myTransfer(blue[2][level+17]);
myTransfer(blue[2][level]);
myTransfer(blue[2][level+1]);
break;
case 3:
//Red
myTransfer(red[3][level+16]);
myTransfer(red[3][level+17]);
myTransfer(red[3][level]);
myTransfer(red[3][level+1]);
//Green
myTransfer(green[3][level+16]);
myTransfer(green[3][level+17]);
myTransfer(green[3][level]);
myTransfer(green[3][level+1]);
//Blue
myTransfer(blue[3][level+16]);
myTransfer(blue[3][level+17]);
myTransfer(blue[3][level]);
myTransfer(blue[3][level+1]);
if(BAM_Counter==120){
BAM_Counter=0;
BAM_Bit=0;
}
break;
}
lastAnode = (anodeLevel-1);
if (anodeLevel == 0) { lastAnode = 7; } // if we are at the bottom, the last layer was the top
digitalWrite(layerArray[lastAnode], LOW); // turn off the previous layer
digitalWrite(layerArray[anodeLevel], HIGH); // turn on the current layer
PORTE |= 1<<latch_pin;//Latch pin HIGH
PORTE &= ~(1<<latch_pin);//Latch pin LOW
delayMicroseconds(3); //???;
PORTE &= ~(1<<blank_pin);//Blank pin LOW to turn on the LEDs with the new data
//delayMicroseconds(5); //???;
anodeLevel++;//inrement the anode level
level = anodeLevel*2;//increment the level variable by 1, which is used to shift out data, since the next level woudl be the next 1 bytes in the arrays
if(anodeLevel==8)//go back to 0 if max is reached
anodeLevel=0;
if(level==16)//if you hit 16 on level, this means you just sent out all 16 bytes, so go back// QUAN TRONG
level=0;
pinMode(blank_pin, OUTPUT);//moved down here so outputs are all off until the first call of this function
}
inline static uint8_t myTransfer(uint8_t C_data){
SPDR = C_data;
asm volatile("nop"); asm volatile("nop");
}
void clearfast ()
{
for (unsigned char j=0; j<32; j++)
{
red[0][j] = 0;
red[1][j] = 0;
red[2][j] = 0;
red[3][j] = 0;
green[0][j] = 0;
green[1][j] = 0;
green[2][j] = 0;
green[3][j] = 0;
blue[0][j] = 0;
blue[1][j] = 0;
blue[2][j] = 0;
blue[3][j] = 0;
}
}
void Interactive(){
if ( (unsigned long) (micros() - samplingtime) > 200 )
{
// now read analog inputs and store sense data into sense array
ir_sense_data[0 + ir_group_adder] = analogRead(A0);
ir_sense_data[8 + ir_group_adder] = analogRead(A1);
ir_sense_data[16 + ir_group_adder] = analogRead(A2);
ir_sense_data[24 + ir_group_adder] = analogRead(A3);
ir_sense_data[32 + ir_group_adder] = analogRead(A4);
ir_sense_data[40 + ir_group_adder] = analogRead(A5);
ir_sense_data[48 + ir_group_adder] = analogRead(A6);
ir_sense_data[56 + ir_group_adder] = analogRead(A7);
// update sensor group and mux selects for next time through
if (ir_group < 7 ) {
ir_group++;
} else {
ir_group = 0;
}
ir_group_adder = ir_group;
digitalWrite(sense_select1, bitRead(ir_group, 2)); // sense mux MSB
digitalWrite(sense_select2, bitRead(ir_group, 1));
digitalWrite(sense_select3, bitRead(ir_group, 0)); // sense mux LSB
samplingtime = micros();
}
for (byte i=0; i<64; i++){
if (ir_sense_data[i] < LimitSense)
ClearLightZone(i);
else
{
SetLightZone(i, 15, 0, 0);
}
}
}
void SetLightZone(byte Zone, byte R, byte G, byte B)
{
switch (Zone)
{
case 0: DrawLight(Zone00, R, G, B); break;
case 1: DrawLight(Zone01, R, G, B); break;
case 2: DrawLight(Zone02, R, G, B); break;
case 3: DrawLight(Zone03, R, G, B); break;
case 4: DrawLight(Zone04, R, G, B); break;
case 5: DrawLight(Zone05, R, G, B); break;
case 6: DrawLight(Zone06, R, G, B); break;
case 7: DrawLight(Zone07, R, G, B); break;
case 8: DrawLight(Zone08, R, G, B); break;
case 9: DrawLight(Zone09, R, G, B); break;
case 10: DrawLight(Zone10, R, G, B); break;
case 11: DrawLight(Zone11, R, G, B); break;
case 12: DrawLight(Zone12, R, G, B); break;
case 13: DrawLight(Zone13, R, G, B); break;
case 14: DrawLight(Zone14, R, G, B); break;
case 15: DrawLight(Zone15, R, G, B); break;
case 16: DrawLight(Zone16, R, G, B); break;
case 17: DrawLight(Zone17, R, G, B); break;
case 18: DrawLight(Zone18, R, G, B); break;
case 19: DrawLight(Zone19, R, G, B); break;
case 20: DrawLight(Zone20, R, G, B); break;
case 21: DrawLight(Zone21, R, G, B); break;
case 22: DrawLight(Zone22, R, G, B); break;
case 23: DrawLight(Zone23, R, G, B); break;
case 24: DrawLight(Zone24, R, G, B); break;
case 25: DrawLight(Zone25, R, G, B); break;
case 26: DrawLight(Zone26, R, G, B); break;
case 27: DrawLight(Zone27, R, G, B); break;
case 28: DrawLight(Zone28, R, G, B); break;
case 29: DrawLight(Zone29, R, G, B); break;
case 30: DrawLight(Zone30, R, G, B); break;
case 31: DrawLight(Zone31, R, G, B); break;
case 32: DrawLight(Zone32, R, G, B); break;
case 33: DrawLight(Zone33, R, G, B); break;
case 34: DrawLight(Zone34, R, G, B); break;
case 35: DrawLight(Zone35, R, G, B); break;
case 36: DrawLight(Zone36, R, G, B); break;
case 37: DrawLight(Zone37, R, G, B); break;
case 38: DrawLight(Zone38, R, G, B); break;
case 39: DrawLight(Zone39, R, G, B); break;
case 40: DrawLight(Zone40, R, G, B); break;
case 41: DrawLight(Zone41, R, G, B); break;
case 42: DrawLight(Zone42, R, G, B); break;
case 43: DrawLight(Zone43, R, G, B); break;
case 44: DrawLight(Zone44, R, G, B); break;
case 45: DrawLight(Zone45, R, G, B); break;
case 46: DrawLight(Zone46, R, G, B); break;
case 47: DrawLight(Zone47, R, G, B); break;
case 48: DrawLight(Zone48, R, G, B); break;
case 49: DrawLight(Zone49, R, G, B); break;
case 50: DrawLight(Zone50, R, G, B); break;
case 51: DrawLight(Zone51, R, G, B); break;
case 52: DrawLight(Zone52, R, G, B); break;
case 53: DrawLight(Zone53, R, G, B); break;
case 54: DrawLight(Zone54, R, G, B); break;
case 55: DrawLight(Zone55, R, G, B); break;
case 56: DrawLight(Zone56, R, G, B); break;
case 57: DrawLight(Zone57, R, G, B); break;
case 58: DrawLight(Zone58, R, G, B); break;
case 59: DrawLight(Zone59, R, G, B); break;
case 60: DrawLight(Zone60, R, G, B); break;
case 61: DrawLight(Zone61, R, G, B); break;
case 62: DrawLight(Zone62, R, G, B); break;
case 63: DrawLight(Zone63, R, G, B); break;
}
}
void ClearLightZone(byte Zone)
{
switch (Zone)
{
case 0: DrawLight(Zone00, 0, 0, 0); break;
case 1: DrawLight(Zone01, 0, 0, 0); break;
case 2: DrawLight(Zone02, 0, 0, 0); break;
case 3: DrawLight(Zone03, 0, 0, 0); break;
case 4: DrawLight(Zone04, 0, 0, 0); break;
case 5: DrawLight(Zone05, 0, 0, 0); break;
case 6: DrawLight(Zone06, 0, 0, 0); break;
case 7: DrawLight(Zone07, 0, 0, 0); break;
case 8: DrawLight(Zone08, 0, 0, 0); break;
case 9: DrawLight(Zone09, 0, 0, 0); break;
case 10: DrawLight(Zone10, 0, 0, 0); break;
case 11: DrawLight(Zone11, 0, 0, 0); break;
case 12: DrawLight(Zone12, 0, 0, 0); break;
case 13: DrawLight(Zone13, 0, 0, 0); break;
case 14: DrawLight(Zone14, 0, 0, 0); break;
case 15: DrawLight(Zone15, 0, 0, 0); break;
case 16: DrawLight(Zone16, 0, 0, 0); break;
case 17: DrawLight(Zone17, 0, 0, 0); break;
case 18: DrawLight(Zone18, 0, 0, 0); break;
case 19: DrawLight(Zone19, 0, 0, 0); break;
case 20: DrawLight(Zone20, 0, 0, 0); break;
case 21: DrawLight(Zone21, 0, 0, 0); break;
case 22: DrawLight(Zone22, 0, 0, 0); break;
case 23: DrawLight(Zone23, 0, 0, 0); break;
case 24: DrawLight(Zone24, 0, 0, 0); break;
case 25: DrawLight(Zone25, 0, 0, 0); break;
case 26: DrawLight(Zone26, 0, 0, 0); break;
case 27: DrawLight(Zone27, 0, 0, 0); break;
case 28: DrawLight(Zone28, 0, 0, 0); break;
case 29: DrawLight(Zone29, 0, 0, 0); break;
case 30: DrawLight(Zone30, 0, 0, 0); break;
case 31: DrawLight(Zone31, 0, 0, 0); break;
case 32: DrawLight(Zone32, 0, 0, 0); break;
case 33: DrawLight(Zone33, 0, 0, 0); break;
case 34: DrawLight(Zone34, 0, 0, 0); break;
case 35: DrawLight(Zone35, 0, 0, 0); break;
case 36: DrawLight(Zone36, 0, 0, 0); break;
case 37: DrawLight(Zone37, 0, 0, 0); break;
case 38: DrawLight(Zone38, 0, 0, 0); break;
case 39: DrawLight(Zone39, 0, 0, 0); break;
case 40: DrawLight(Zone40, 0, 0, 0); break;
case 41: DrawLight(Zone41, 0, 0, 0); break;
case 42: DrawLight(Zone42, 0, 0, 0); break;
case 43: DrawLight(Zone43, 0, 0, 0); break;
case 44: DrawLight(Zone44, 0, 0, 0); break;
case 45: DrawLight(Zone45, 0, 0, 0); break;
case 46: DrawLight(Zone46, 0, 0, 0); break;
case 47: DrawLight(Zone47, 0, 0, 0); break;
case 48: DrawLight(Zone48, 0, 0, 0); break;
case 49: DrawLight(Zone49, 0, 0, 0); break;
case 50: DrawLight(Zone50, 0, 0, 0); break;
case 51: DrawLight(Zone51, 0, 0, 0); break;
case 52: DrawLight(Zone52, 0, 0, 0); break;
case 53: DrawLight(Zone53, 0, 0, 0); break;
case 54: DrawLight(Zone54, 0, 0, 0); break;
case 55: DrawLight(Zone55, 0, 0, 0); break;
case 56: DrawLight(Zone56, 0, 0, 0); break;
case 57: DrawLight(Zone57, 0, 0, 0); break;
case 58: DrawLight(Zone58, 0, 0, 0); break;
case 59: DrawLight(Zone59, 0, 0, 0); break;
case 60: DrawLight(Zone60, 0, 0, 0); break;
case 61: DrawLight(Zone61, 0, 0, 0); break;
case 62: DrawLight(Zone62, 0, 0, 0); break;
case 63: DrawLight(Zone63, 0, 0, 0); break;
}
}
void DrawLight(byte zone_dots[4][2], byte R, byte G, byte B)
{
for (int i = 0; i < 4; i++)
{
LED(zone_dots[i][0], zone_dots[i][1], R, G, B);
//delay_ms(10);
}
}
void loop(){
for (byte x=0; x<16; x++)
{
for (byte y=0; y<16; y++)
{
LED(x,y,15,0,0);
delay(50);
}
}
delay (2000);
for (byte y=0; y<16; y++)
{
for (byte x=0; x<16; x++)
{
LED(x,y,0,15,0);
delay(50);
}
}
delay (2000);
for (byte x=0; x<16; x++)
{
for (byte y=0; y<16; y++)
{
LED(x,y,0,0,15);
delay(50);
}
}
clearfast();
while(1) {
Interactive();
};
}