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KeyboardHookLite.csproj
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<Project Sdk="Microsoft.NET.Sdk ">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
<PackageLicenseFile>LICENSE.txt</PackageLicenseFile>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<!--UseWPF property is required to bring in System.Windows.Input
This is because our project needs to reference the above namespace
The above DLL is part of the WPF framework
We are not bound by System.Windows.Forms, so therefore this library
should also work with WINUI3 and modern UI Frameworks-->
<UseWPF>true</UseWPF>
<Authors>tuffstuff</Authors>
<Description>A lightweight low-level global windows keyboard hook compatible with modern UI frameworks (WPF, MAUI, WinUI 3, etc.)</Description>
<PackageProjectUrl>https://github.com/tuffstuff9/KeyboardHookLite</PackageProjectUrl>
<RepositoryUrl>https://github.com/tuffstuff9/KeyboardHookLite</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageTags>keyboard;hook; low-level; global; global-keyboard-hook; hotkey; keyboard-hook; global-hook; event; global-event</PackageTags>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<Copyright>MIT</Copyright>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageIcon>KLlogo.png</PackageIcon>
<FileVersion>1.1.4</FileVersion>
<NeutralLanguage>aa-DJ</NeutralLanguage>
<AssemblyVersion>1.1.4</AssemblyVersion>
<Version>1.1.4</Version>
</PropertyGroup>
<ItemGroup>
<None Include="KLlogo.png">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="LICENSE.txt" Pack="true" PackagePath=""/>
</ItemGroup>
</Project>