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Occupation #7

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tukkek opened this issue Mar 17, 2017 · 3 comments
Open

Occupation #7

tukkek opened this issue Mar 17, 2017 · 3 comments

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@tukkek
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tukkek commented Mar 17, 2017

All player characters are of the adventurer occupation. This entails a +1 bonus to wealth and 2 skills:

Bluff, Disable Device, Technology (knowledge), Stealth, Spot, Medical

Bonus feat: brawl.

#5

@tukkek
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tukkek commented Mar 17, 2017

Other occupations might have to be coded in too, if only to add them to #6, probably by type.

Investigative (+2 wealth, 2 skills, bonus feat: brawl/personal firearmsl): Computer Use, Forgery, Gather information, Investigate, Research, Search, Sense Motive, Spot.

Law enforcement (+1 wealth, 2 skills, martial arts/personal firearms): Gather information, Intimidate, Listen.

Military (2 skills, feat: brawl/martial arts/personal firearms, +1 wealth): hide, move silently, navigate.

@tukkek
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tukkek commented Mar 17, 2017

Criminal (2 skills, +1 wealth, feat: brawl/personal firearms/extra wealth): disable device, disguise, forgery, hide, move silently.

Extra wealth is +2 to wealth (not a normal feat).

@tukkek
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tukkek commented Mar 17, 2017

Technician/scientist (3 skills, +2 wealth, no feat): Computer use, Chemistry (craft), Electronics (craft), Technology (knowledge), Repair, Research.

@tukkek tukkek modified the milestone: Character generation Mar 18, 2017
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