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Feats #8
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Skills Alertness (+2 to Spot and Listen) - ai only |
Combat Martial arts: allows unarmed attacks (1d4 damage). |
Reputation Corporate clout: +4 reputation bonus with Corporations. |
Extra limb: gains extra melee attack at BAB-5, +1 to Electronics, Pharmaceutical #16 , Heal, Medical and Repair (requires an actual implant, can be bought 2 times). |
Resistance Great fortitude: +2 to Fortitude. |
Heroic surge: allows you to gain a free action one or more times per day. To simplify, just have it be a % chance of blocking this until the next day. Level 1 = 100% Probably could also let you use a heroic dice for this.
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Improved initiative: +4 to initiative (stacks with cyberware but cyverware doesn't stack together).
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Authorized: may be brought up to 4 times, each ignores a -1 penalty for buying and selling restricted items (up to -4). |
Run: you gain 5 feet in extra movement speed. |
2 starting feats, plus those from occupation, plus those from class.
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