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Feats #8

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tukkek opened this issue Mar 17, 2017 · 9 comments
Open

Feats #8

tukkek opened this issue Mar 17, 2017 · 9 comments

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@tukkek
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tukkek commented Mar 17, 2017

2 starting feats, plus those from occupation, plus those from class.

Feat#name
String Feat#validate(Character) //checks if already has it by default
Feat#apply(Character)
Feat#aionly=false
Feat#playeronly=true
@tukkek tukkek added this to the Character generation milestone Mar 17, 2017
@tukkek
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tukkek commented Mar 18, 2017

Skills

Alertness (+2 to Spot and Listen) - ai only
Builder: +2 to Electronic and Pharmaceutical. (or +3 to Electronics before #16 ).
Educated: +3 to Technology.
Gearhead: +2 to computer use and repair (requires at least 1 rank in computer use and repair).
Medical expert: +2 to Pharmaceutical and Medical (requires ranks in Pharmaceutical).
Meticulous: +2 to Forgery and Search.
Skill emphasis: adds +3 to a single skill (doesn't stack). #5
Stealthy: +3 to stealth.
Studious: +2 to Decrypt and Research.
Trustworthy: +3 bonus to Gather Information.

@tukkek
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tukkek commented Mar 18, 2017

Combat

Martial arts: allows unarmed attacks (1d4 damage).
Brawl: +1 to unarmed attacks, dealing 1d6 + Strength modifier to attack (instead of 1d3). Requires Martial Arts (to avoid Attacks of Opportunity).
Improved brawl: upgrades attack bonus to +2 and damage to 1d8 (requires BAB +3 and Brawl).
Improved martial arts: doubles you chance of making an unarmed critical hit (Martial arts, BAB +4).
Defensive martial arts: +1 to defense against melee attacks.
Dodge: +1 to defense against closest enemy (requires Dex 13).
Mobility: you disengage faster from close combat.
Point blank shot: +1 to ranged attacks.
Quick draw: drawing is a free action (instead of move action).
Quick reload: reloading is a move action or free with a speed loader.

@tukkek
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tukkek commented Mar 18, 2017

Reputation

Corporate clout: +4 reputation bonus with Corporations.
Political influence: +4 reputation bonus with Government.
Legal protection: +4 reputation bonus with Law.
Reputation: +4 reputation bonus with InfoSec.
Ganger rep: +4 reputation bonus with Crime.
Renowed: you gain +1 reputation with each faction.
Windfall: +3 to Wealth.

@tukkek
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tukkek commented Mar 18, 2017

Extra limb: gains extra melee attack at BAB-5, +1 to Electronics, Pharmaceutical #16 , Heal, Medical and Repair (requires an actual implant, can be bought 2 times).

@tukkek
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tukkek commented Mar 18, 2017

Resistance

Great fortitude: +2 to Fortitude.
Iron will: +2 to Willpower.
Lightning reflexes: +2 to Reflexes.
Cyber tolerant: halves and reduces by 1 Self damage from implants.
Endurance: +4 constitution bonus against fatigue.
Resiliency: provides 1 Damage Reduction (doesn't stack with cyberware).
Toughness: +2 + Constitution modifier to HP (can be stacked).

@tukkek
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tukkek commented Mar 18, 2017

Heroic surge: allows you to gain a free action one or more times per day.

To simplify, just have it be a % chance of blocking this until the next day.

Level 1 = 100%
Level 5: = 1/2
Level 9 = 1/3
Level 13 = 1/4
Level 17 = 1/5

Probably could also let you use a heroic dice for this.

Character#ap //-.5 in this case
Character#nextsurge // set to Character#ap to block repeated use
Character#fight() //resets things like nextsurge when combat is begun

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tukkek commented Mar 18, 2017

Improved initiative: +4 to initiative (stacks with cyberware but cyverware doesn't stack together).

Combatant#initiative //roll to determine first AP

@tukkek
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tukkek commented Mar 18, 2017

Authorized: may be brought up to 4 times, each ignores a -1 penalty for buying and selling restricted items (up to -4).

@tukkek
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tukkek commented Mar 18, 2017

Run: you gain 5 feet in extra movement speed.

@tukkek tukkek mentioned this issue Mar 20, 2017
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