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acserver.cpp
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acserver.cpp
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//******************************************************************
//
// Copyright 2014 Intel Mobile Communications GmbH All Rights Reserved.
// Copyright 2014 Samsung Electronics All Rights Reserved.
//
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
///
/// This sample provides steps to define an interface for a resource
/// (properties and methods) and host this resource on the server.
///
#include <functional>
#include <pthread.h>
#include <mutex>
#include <condition_variable>
#include "OCPlatform.h"
#include "OCApi.h"
using namespace OC;
using namespace std;
namespace PH = std::placeholders;
int gObservation = 0;
void * ChangeLightRepresentation(void *param);
void * handleSlowResponse(void *param, std::shared_ptr< OCResourceRequest > pRequest);
// Specifies secure or non-secure
// false: non-secure resource
// true: secure resource
bool isSecure = false;
/// Specifies whether Entity handler is going to do slow response or not
bool isSlowResponse = false;
// Forward declaring the entityHandler
/// This class represents a single resource named 'lightResource'. This resource has
/// two simple properties named 'state' and 'power'
class ACResource
{
public:
/// Access this property from a TB client
std::string m_temp;
std::string m_acUri;
OCResourceHandle m_resourceHandle;
OCRepresentation m_acRep;
public:
/// Constructor
ACResource() :
m_temp("10"), m_acUri("/a/ac"), m_resourceHandle(0)
{
// Initialize representation
m_acRep.setUri(m_acUri);
m_acRep.setValue("temp", m_temp);
}
/* Note that this does not need to be a member function: for classes you do not have
access to, you can accomplish this with a free function: */
/// This function internally calls registerResource API.
void createResource()
{
std::string resourceURI = m_acUri; //URI of the resource
std::string resourceTypeName = "core.ac"; //resource type name. In this case, it is light
std::string resourceInterface = DEFAULT_INTERFACE; // resource interface.
EntityHandler cb = std::bind(&ACResource::entityHandler, this, PH::_1);
// This will internally create and register the resource.
OCStackResult result = OCPlatform::registerResource(m_resourceHandle, resourceURI,
resourceTypeName, resourceInterface, cb, OC_DISCOVERABLE | OC_OBSERVABLE);
if (OC_STACK_OK != result)
{
cout << "Resource creation was unsuccessful\n";
}
else
{
cout << "Resource URI : " << resourceURI << endl;
cout << "\tResource Type Name : " << resourceTypeName << endl;
cout << "\tResource Interface : " << DEFAULT_INTERFACE << endl;
cout << "\tResource creation is successful with resource handle : " << m_resourceHandle
<< endl;
}
}
OCResourceHandle getHandle()
{
return m_resourceHandle;
}
// Puts representation.
// Gets values from the representation and
// updates the internal state
void put(OCRepresentation& rep)
{
try
{
if (rep.getValue("temp", m_temp))
{
cout << "\t\t\t\t" << "temp: " << m_temp << endl;
}
else
{
cout << "\t\t\t\t" << "temp not found in the representation" << endl;
}
}
catch (exception& e)
{
cout << e.what() << endl;
}
}
// Post representation.
// Post can create new resource or simply act like put.
// Gets values from the representation and
// updates the internal state
OCRepresentation post(OCRepresentation& rep)
{
put(rep);
return get();
}
// gets the updated representation.
// Updates the representation with latest internal state before
// sending out.
OCRepresentation get()
{
m_acRep.setValue("temp", m_temp);
return m_acRep;
}
void addType(const std::string& type) const
{
OCStackResult result = OCPlatform::bindTypeToResource(m_resourceHandle, type);
if (OC_STACK_OK != result)
{
cout << "Binding TypeName to Resource was unsuccessful\n";
}
}
void addInterface(const std::string& interface) const
{
OCStackResult result = OCPlatform::bindInterfaceToResource(m_resourceHandle, interface);
if (OC_STACK_OK != result)
{
cout << "Binding TypeName to Resource was unsuccessful\n";
}
}
private:
// This is just a sample implementation of entity handler.
// Entity handler can be implemented in several ways by the manufacturer
OCEntityHandlerResult entityHandler(std::shared_ptr< OCResourceRequest > request)
{
cout << "\tIn Server CPP entity handler:\n";
OCEntityHandlerResult ehResult = OC_EH_ERROR;
if (request)
{
// Get the request type and request flag
std::string requestType = request->getRequestType();
int requestFlag = request->getRequestHandlerFlag();
if (requestFlag & RequestHandlerFlag::RequestFlag)
{
cout << "\t\trequestFlag : Request\n";
auto pResponse = std::make_shared< OC::OCResourceResponse >();
pResponse->setRequestHandle(request->getRequestHandle());
pResponse->setResourceHandle(request->getResourceHandle());
// If the request type is GET
if (requestType == "GET")
{
cout << "\t\t\trequestType : GET\n";
if (isSlowResponse) // Slow response case
{
static int startedThread = 0;
if (!startedThread)
{
std::thread t(handleSlowResponse, (void *) this, request);
startedThread = 1;
t.detach();
}
ehResult = OC_EH_SLOW;
}
else // normal response case.
{
pResponse->setResponseResult(OC_EH_OK);
pResponse->setResourceRepresentation(get());
if (OC_STACK_OK == OCPlatform::sendResponse(pResponse))
{
ehResult = OC_EH_OK;
}
}
}
else if (requestType == "PUT")
{
cout << "\t\t\trequestType : PUT\n";
OCRepresentation rep = request->getResourceRepresentation();
// Do related operations related to PUT request
// Update the lightResource
put(rep);
pResponse->setResponseResult(OC_EH_OK);
pResponse->setResourceRepresentation(get());
if (OC_STACK_OK == OCPlatform::sendResponse(pResponse))
{
ehResult = OC_EH_OK;
}
}
else if (requestType == "POST")
{
cout << "\t\t\trequestType : POST\n";
OCRepresentation rep = request->getResourceRepresentation();
// Do related operations related to POST request
OCRepresentation rep_post = post(rep);
pResponse->setResourceRepresentation(rep_post);
if (rep_post.hasAttribute("createduri"))
{
pResponse->setResponseResult(OC_EH_RESOURCE_CREATED);
pResponse->setNewResourceUri(
rep_post.getValue< std::string >("createduri"));
}
if (OC_STACK_OK == OCPlatform::sendResponse(pResponse))
{
ehResult = OC_EH_OK;
}
}
else if (requestType == "DELETE")
{
// DELETE request operations
}
}
}
else
{
std::cout << "Request invalid" << std::endl;
}
return ehResult;
}
};
void * handleSlowResponse(void *param, std::shared_ptr< OCResourceRequest > pRequest)
{
// This function handles slow response case
ACResource* acPtr = (ACResource*) param;
// Induce a case for slow response by using sleep
std::cout << "SLOW response" << std::endl;
sleep(10);
auto pResponse = std::make_shared< OC::OCResourceResponse >();
pResponse->setRequestHandle(pRequest->getRequestHandle());
pResponse->setResourceHandle(pRequest->getResourceHandle());
pResponse->setResourceRepresentation(acPtr->get());
pResponse->setResponseResult(OC_EH_OK);
// Set the slow response flag back to false
isSlowResponse = false;
OCPlatform::sendResponse(pResponse);
return NULL;
}
int main()
{
// Create PlatformConfig object
PlatformConfig cfg
{ OC::ServiceType::InProc, OC::ModeType::Server, "0.0.0.0",
// By setting to "0.0.0.0", it binds to all available interfaces
0,// Uses randomly available port
OC::QualityOfService::LowQos };
OCPlatform::Configure(cfg);
try
{
// Create the instance of the resource class
// (in this case instance of class 'LightResource').
ACResource myAC;
// Invoke createResource function of class light.
myAC.createResource();
// A condition variable will free the mutex it is given, then do a non-
// intensive block until 'notify' is called on it. In this case, since we
// don't ever call cv.notify, this should be a non-processor intensive version
// of while(true);
std::mutex blocker;
std::condition_variable cv;
std::unique_lock < std::mutex > lock(blocker);
cv.wait(lock);
}
catch (OCException e)
{
//log(e.what());
}
// No explicit call to stop the platform.
// When OCPlatform::destructor is invoked, internally we do platform cleanup
return 0;
}