-{"bio":null,"bio_l":"当山下的王国被潮水般的侵略者们横扫的时候,星隐寺的僧侣们只是在山上默默的注视着那崎岖的山谷。苦行且务实的他们在偏远高山的寺院里,独自沉浸在远离尘嚣的冥想中,不受任何魔法元素或者神灵的干扰。然而,死亡之神的军队来了,带着摧毁所有信仰,并让当地人转而信奉死亡之神的虚无主义。带着他们千年的战乱和血雨腥风,死亡军团将他们打败的敌人的灵魂和尸骨撕裂,用这种恐怖来摧毁星隐寺的信仰。面对此等攻击,寺院只坚持了不到两个星期,甚至还有一些刚从冥想中醒来的僧侣认为,这些入侵者不过是恶魔用来干扰他们冥想的幻象,于是他们死在了自己的冥想垫上。只有一个人幸免于难,他是来星隐寺寻求智慧,却尚未得到寺院认可的侍僧。他惊恐地看着自己曾经侍奉过的僧侣们被杀,然后又被复活成为死亡之神的祭司。带着星隐寺残存的珍贵教义卷轴,他艰难地到达了一个相对安全的地方,他发誓,不仅要消灭死亡之神的魔法师,更要将“魔法”这个词从世上抹去。","stats":"<img src=\"Int\" alt=\"Intelligence\" />Intelligence:15 + 1.80<br /><img src=\"Agi\" alt=\"Agility\" />Agility:22 + 2.80<br /><img src=\"Str\" alt=\"Strength\" />Strength:22 + 1.20<br /><img src=\"Attack\" alt=\"Damage\" />Damage:27 - 31<br /><img src=\"Speed\" alt=\"Movespeed\" />Movespeed:315<br /><img src=\"Defense\" alt=\"Armor\" />Armor:2.08","stats1":[["Int","Intelligence","15 + 1.80"],["Agi","Agility","22 + 2.80"],["Str","Strength","22 + 1.20"],["Attack","Damage","27 - 31"],["Speed","Movespeed","315"],["Defense","Armor","2.08"]],"detailstats":"<div class=\"redboxContent\"><div class=\"redboxTop\"></div><div id=\"statsInner\"><div id=\"statsLeft\"><div class=\"statRow\"><div class=\"statRowCol\">25</div><div class=\"statRowCol\">15</div><div class=\"statRowCol\">1</div>等级</div><div class=\"statRowB\"><div class=\"statRowColW\">1,495</div><div class=\"statRowColW\">887</div><div class=\"statRowColW\">568</div>生命值</div><div class=\"statRow\"><div class=\"statRowColW\">1,017</div><div class=\"statRowColW\">523</div><div class=\"statRowColW\">195</div>魔法值</div><div class=\"statRowB\"><div class=\"statRowColW\">136-140</div><div class=\"statRowColW\">88-92</div><div class=\"statRowColW\">49-53</div>攻击力</div><div class=\"statRow\"><div class=\"statRowColW\">14</div><div class=\"statRowColW\">8</div><div class=\"statRowColW\">2</div>护甲</div></div><div id=\"statsRight\"><div class=\"statRow\"></div><div class=\"statRowB\"><div class=\"statRowCol2W\">1800 / 800</div>视野范围</div><div class=\"statRow\"><div class=\"statRowCol2W\">128</div>攻击范围</div><div class=\"statRowB\"><div class=\"statRowCol2W\">N/A</div>弹道速度</div></div><br clear=\"both\" /></div><div class=\"redboxBottom\"></div></div>","detailstats1":[["生命值","1,495","887","568"],["魔法值","1,017","523","195"],["攻击力","136-140","88-92","49-53"],["护甲","14","8","2"]],"detailstats2":[["视野范围","1800 / 800"],["攻击范围","128"],["弹道速度","N/A"]],"abilities":[{"key_name":"antimage_mana_break","dname":"法力损毁","affects":"技能:<span class=\"attribVal\">被动</span><br />伤害类型:<span class=\"attribVal\"><font color=\"#71a9ea\">物理</font></span>","desc":"每次攻击损毁目标一定量的魔法值,并额外造成相当于损毁魔法值60%的伤害。\r\n\r\n法力损毁是攻击特效,不与其它攻击特效叠加。","dmg":"","notes":"法力损毁对技能免疫单位无效。<br />受到吸血光环的效果就能根据该技能造成的伤害吸血。","attrib":"每次攻击损毁魔法: <span class=\"attribVal\">28 / 40 / 52 / 64</span>","cmb":"","lore":"这是一种将星隐寺僧侣们的非暴力招式改良后的战斗技巧,用施法者的魔法能量来伤害他们自己。","hurl":"Anti-Mage"},{"key_name":"antimage_blink","dname":"闪烁","affects":"技能:<span class=\"attribVal\">点目标</span>","desc":"让敌法师自由出入战场的短距离传送。","dmg":"","notes":"如果闪烁距离超过最大距离,那么实际传送的距离将会是最大距离的4/5。<br />使用闪烁可以躲避攻击和技能弹道。","attrib":"距离: <span class=\"attribVal\">1000 / 1075 / 1150 / 1150</span>","cmb":"<img src=\"mana\" alt=\"魔法消耗\" />魔法消耗:60/60/60/60<br /><img src=\"cooldown\" alt=\"冷却时间\" />冷却时间:12/9/7/5","lore":"在与死亡之神遭遇时,敌法师明白了让敌人捉摸不定是多么重要。","hurl":"Anti-Mage"},{"key_name":"antimage_spell_shield","dname":"法术护盾","affects":"技能:<span class=\"attribVal\">被动</span>","desc":"提高敌法师的魔法抗性。","dmg":"","notes":"与其他提高魔法抗性的物品和技能叠加。","attrib":"抗性: <span class=\"attribVal\">26% / 34% / 42% / 50%</span>","cmb":"","lore":"多年的冥想和对复仇的执着强化了敌法师的皮肤。","hurl":"Anti-Mage"},{"key_name":"antimage_mana_void","dname":"法力虚空","affects":"技能:<span class=\"attribVal\">单位目标</span><br />影响:<span class=\"attribVal\">敌方单位</span><br />伤害类型:<span class=\"attribVal\">魔法</span>","desc":"根据目标损失的魔法值,对目标和其周围的敌人造成伤害。主要目标受到短暂眩晕。","dmg":"","notes":"眩晕效果无视技能免疫。<br />伤害的计算根据主目标失去的魔法,但是对作用范围内所有敌人均有效。","attrib":"伤害: <span class=\"attribVal\">0.6 / 0.85 / 1.1</span><br />\n眩晕时间: <span class=\"attribVal\">0.1 / 0.2 / 0.3</span><br />\n作用范围: <span class=\"attribVal\">500</span>","cmb":"<img src=\"mana\" alt=\"魔法消耗\" />魔法消耗:125/200/275<br /><img src=\"cooldown\" alt=\"冷却时间\" />冷却时间:70","lore":"击倒敌人以后,敌法师给予他们惩罚作为使用奥术的代价。","hurl":"Anti-Mage"}],"itembuilds":{"Starting":["tango","flask","branches","branches","stout_shield"],"Early":["boots","magic_stick","ring_of_health"],"Core":["power_treads","magic_wand","vanguard","yasha","tpscroll"],"Luxury":["bfury","manta","abyssal_blade","butterfly","heart","vladmir"]},"skillup":[{"groupName":"常规加点","desc":"<p>这样的敌法师非常极端,现在版本敌法师前期一般都加一级魔抗来增加生存力,因为一级魔抗性价比非常高,最优先的还是闪烁技能,削蓝和魔抗都可以舍弃前期,被压甚至能选择黄点来过渡,你要记住自己优先的是生存打钱,其他的都到了你有装备再说吧</p>","abilityKeys":["antimage_blink","antimage_mana_break","antimage_mana_break","antimage_blink","antimage_mana_break","antimage_mana_void","antimage_mana_break","antimage_blink","antimage_blink","antimage_spell_shield","antimage_mana_void","antimage_spell_shield","antimage_spell_shield","antimage_spell_shield","attribute_bonus","antimage_mana_void","attribute_bonus","attribute_bonus","attribute_bonus","attribute_bonus","attribute_bonus","attribute_bonus","attribute_bonus","attribute_bonus","attribute_bonus"]}],"hp":"agility","faction":"radiant","name":"Anti-Mage","name_l":"敌法师","atk":"melee","atk_l":"近战","roles":["Carry","Escape"],"roles_l":["核心","逃生"],"nickname_l":["AM","Anti-Mage","敌法"],"statsall":{"init_str":22.0,"init_agi":22.0,"init_int":15.0,"lv_str":1.2,"lv_agi":2.8,"lv_int":1.8,"init_hp":568.0,"init_mp":195.0,"init_armor":2.08,"lv_hp":19.0,"lv_mp":13.0,"lv_armor":0.14,"init_min_dmg":27.0,"init_max_dmg":31.0,"lv_dmg":2.8,"init_ms":315.0}}
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