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TMXParser.h
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TMXParser.h
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#ifndef TMXPARSER_H
#define TMXPARSER_H
//#include <TSXParser.h>
#include "rapidxml/rapidxml.hpp"
#include "rapidxml/rapidxml_utils.hpp"
#include <string>
#include <vector>
#include <utility>
#include <map>
#define VERSION "1.2"
namespace TMX
{
class Parser
{
public:
Parser( const char* filename );
Parser();
virtual ~Parser();
bool load( const char* filename );
struct Map {
std::string version;
std::string orientation;
unsigned int width;
unsigned int height;
unsigned int tileWidth;
unsigned int tileHeight;
std::string backgroundColor;
std::map<std::string, std::string> property;
};
struct Tileset {
unsigned int firstGID;
unsigned int tileHeight;
unsigned int tileWidth;
unsigned int spacing;
unsigned int columns;
unsigned int tileCount;
std::string source;
};
struct Data {
std::string encoding;
std::string compression;
std::string contents;
};
struct TileLayer {
int id;
std::string name;
bool visible;
float opacity;
Data data;
unsigned int width;
unsigned int height;
std::map<std::string, std::string> property;
};
struct Object {
std::string name;
std::string type;
int x;
int y;
unsigned int width;
unsigned int height;
unsigned int gid;
bool visible;
std::map<std::string, std::string> property;
};
struct ObjectGroup {
std::string color;
std::string name;
float opacity;
bool visible;
std::vector<std::vector<Object>> objects;
std::map<std::string, std::string> property;
};
struct Image {
std::string source;
std::string transparencyColor;
};
struct ImageLayer {
std::string name;
float opacity;
bool visible;
std::map<std::string, std::string> property;
Image image;
};
Map mapInfo;
std::vector<Tileset> tilesetList;
std::map<std::string, TileLayer> tileLayer;
std::map<std::string, ObjectGroup> objectGroup;
std::map<std::string, ImageLayer> imageLayer;
protected:
private:
};
}
#endif // TMXPARSER_H