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sp-movement.cbp
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sp-movement.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sp-movement" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/sp-movement" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
</Compiler>
<Linker>
<Add library="sfml-graphics" />
<Add library="sfml-window" />
<Add library="sfml-system" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/sp-movement" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="sfml-graphics" />
<Add library="sfml-window" />
<Add library="sfml-system" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="cb.bmp" />
<Unit filename="include/Animation.h" />
<Unit filename="include/Enemy.h" />
<Unit filename="include/Juego.h" />
<Unit filename="include/Player.h" />
<Unit filename="include/Render.h" />
<Unit filename="include/State.h" />
<Unit filename="main.cpp" />
<Unit filename="src/Animation.cpp" />
<Unit filename="src/Enemy.cpp" />
<Unit filename="src/Juego.cpp" />
<Unit filename="src/Player.cpp" />
<Unit filename="src/Render.cpp" />
<Unit filename="src/State.cpp" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>