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server.js
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const express = require("express");
const app = express();
const http = require("http");
const path = require("path");
const { Server } = require("socket.io");
const ACTIONS = require("./src/Actions");
const server = http.createServer(app);
const io = new Server(server);
// ------------------- DEPLOYMENT -------------------------
app.use(express.static("build"));
app.use("*", (req, res, next) => {
res.sendFile(path.join(__dirname, "build", "index.html"));
});
// ------------------- DEPLOYMENT -------------------------
// For storing joiners 'socketId' and 'username' in an dynamic object.
// Since this mapping is stored inside the memory, if server restarts anyone who joined the room will be kicked out.
// For production level application, the above problem needs to be addressed by using in-memory database like- redis, storing users in db or in a file.
const userSocketMap = {};
// e.g. mapping
// {
// "djkhdsl-skljaa": Tushar Malhotra
// }
function getAllConnectedClients(roomId) {
// This 'io.sockets.adapter.rooms.get(roomId)' will return a 'Map' that is converted to an Array
// If no user is connected return an empty array.
return Array.from(io.sockets.adapter.rooms.get(roomId) || []).map(
(socketId) => {
return {
socketId,
username: userSocketMap[socketId],
};
}
);
}
// This will trigger whenever a socket connection is established.
io.on("connection", (socket) => {
console.log("socket connected", socket.id);
// 'roomId' and 'username' received from frontend.
socket.on(ACTIONS.JOIN, ({ roomId, username }) => {
userSocketMap[socket.id] = username;
socket.join(roomId); // this will create a new socket if not exists; else anyone who requests to join, socket.io will add that user to this room.
// For notifying, that a new client has joined the room.
const clients = getAllConnectedClients(roomId);
// console.log(clients);
clients.forEach(({ socketId }) => {
// Notify to whom? Everyone who is present in the room.
io.to(socketId).emit(ACTIONS.JOINED, {
clients,
username,
socketId: socket.id,
});
});
});
socket.on(ACTIONS.CODE_CHANGE, ({ roomId, code }) => {
socket.in(roomId).emit(ACTIONS.CODE_CHANGE, { code });
});
socket.on(ACTIONS.SYNC_CODE, ({ socketId, code }) => {
io.to(socketId).emit(ACTIONS.CODE_CHANGE, { code });
});
socket.on("disconnecting", () => {
const rooms = [...socket.rooms];
rooms.forEach((roomId) => {
socket.in(roomId).emit(ACTIONS.DISCONNECTED, {
socketId: socket.id,
username: userSocketMap[socket.id],
});
});
delete userSocketMap[socket.id];
socket.leave();
});
});
const PORT = process.env.PORT || 5000;
server.listen(PORT, () => {
console.log(`Server started on PORT ${PORT}`);
});
// This won't work with socke.io
// app.listen(PORT, () => {
// console.log(`Server started on PORT ${PORT}`);
// });