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Building
At one time or another orkid has been ported to:
- PS2
- NintendoDS
- Wii
- XBox360
- Osx
- Linux
- Windows
Unfortunately, with my job and family, I currently only have the bandwidth to maintain the Linux and Osx builds. The Windows/D3D9 driver is still present in the source tree though it has likely fallen out of date. That said, it would not take too much effort to get it back in working condition.
If you want to minimize any pain, right now I would recommend Linux (Ubuntu 12.04LTS x86/64) or MacOsx (lion+). I also do not currently test on Intel gfx chips. If you have NVidia or AMD/ATI that should be fine.
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clone it, cd into repo
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make env (to setup build environment. "exit" to unset environment)
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make get (to get dependencies, this can take a while)
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make pristine (to
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make toz (to build dependencies, this can take a longer while, and will require you to press return when it gets to building alembic)
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make (to build orkid itself)