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[SUGGESTION] Whitelisted Entities #38

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Syrikal opened this issue Jan 16, 2023 · 1 comment
Open

[SUGGESTION] Whitelisted Entities #38

Syrikal opened this issue Jan 16, 2023 · 1 comment

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@Syrikal
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Syrikal commented Jan 16, 2023

I appreciate the benefits of the entity culling, but I wish I could specify a list of entities that are not culled. This would help with mods like Ice & Fire, which adds large, dangerous creatures that you really don't want to have pop in very close by. I'd like to be able to give them a wide berth without enormously turning up my entity render distance. Similarly, Wyrmroost adds some rare creatures and I want a better chance of finding them, again without having to turn up render distance for all entities.

I'm in 1.16.5.

@Syrikal
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Syrikal commented Jan 18, 2023

...I might just make a pull request, this doesn't seem like it would be too difficult to implement.

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