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1.16.5 Chunk Fade not working with Oculus shaders enabled #53

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calreveraster opened this issue Sep 4, 2023 · 1 comment
Open

1.16.5 Chunk Fade not working with Oculus shaders enabled #53

calreveraster opened this issue Sep 4, 2023 · 1 comment

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@calreveraster
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calreveraster commented Sep 4, 2023

Hello! I'm putting a pack together for 1.16.5 and noticed that the chunk fade option does not appear to work in 1.16.5 when Oculus shaders are enabled.

I've done an isolation so that the pack only contained Rubidium, Rubidium Extras, Oculus and the shader pack. As soon as shaders are enabled, the chunk fade breaks regardless of what other options are selected and regardless of whether the fade is on "fast" or "fancy".

Tested with Complementary Reimagined 2.3 and Complementary v4 4.7.2

(edited because I messed up a mod name. Whoops)

@calreveraster
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Small update: I also opened up a bug report on the oculus side and Asek felt this was an issue that needed to be resolved on this end.

Ive also tested most configuration permutations at this point and there doesnt seem to be any setting that can be changed to fix it, unfortunately.

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