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When workspace tab is closed, Update Kernel button does nothing. Have to have at least one tab open for Kernel to build.
In ECS, Update Kernel button never does anything. Have to add GameObject>Kernel (ECS flavour).
Very confusing... the kernel should build regardless of Workspace and and components related to the current workspace should be added to kernel (ie add MVVM components to Kernel prefab, add ECS to same prefab, etc).
Stop last tab being closed? And Build Kernel button reflects the current tab open?
The text was updated successfully, but these errors were encountered:
A related issue is the Kernel appears in inspector as UFrame MVVM Kernel, even though it's a common standard kernel (ie remove MVVM from inspector). Small but helps beginners understand what's going on. (beginners?!? ha)
See here https://cl.ly/2I1L1g0Y2X37
When workspace tab is closed, Update Kernel button does nothing. Have to have at least one tab open for Kernel to build.
In ECS, Update Kernel button never does anything. Have to add GameObject>Kernel (ECS flavour).
Very confusing... the kernel should build regardless of Workspace and and components related to the current workspace should be added to kernel (ie add MVVM components to Kernel prefab, add ECS to same prefab, etc).
Stop last tab being closed? And Build Kernel button reflects the current tab open?
The text was updated successfully, but these errors were encountered: