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This would just be a nice QoL change for creating clean inspector interfaces. Ideally we would be able to hide/show certain fields of a class in the inspector based on the value of another field on that same object. i.e. something like this: https://forum.unity.com/threads/draw-a-field-only-if-a-condition-is-met.448855/
The text was updated successfully, but these errors were encountered:
This would just be a nice QoL change for creating clean inspector interfaces. Ideally we would be able to hide/show certain fields of a class in the inspector based on the value of another field on that same object. i.e. something like this:
https://forum.unity.com/threads/draw-a-field-only-if-a-condition-is-met.448855/
The text was updated successfully, but these errors were encountered: