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Increase fidelity of Godot data generation #155

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EricPedley opened this issue Mar 12, 2024 · 0 comments
Open

Increase fidelity of Godot data generation #155

EricPedley opened this issue Mar 12, 2024 · 0 comments
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@EricPedley
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EricPedley commented Mar 12, 2024

Ideas so far:

  • Use higher quality backgrounds (higher res images or a real game scene with textures)
  • Increase number of targets per image - done
  • Balance person class with others - done
  • Make shapes cast shadows on the background - done
@EricPedley EricPedley self-assigned this Mar 12, 2024
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