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I am experiencing an issue with the Livelink Plugin and MotionBuilder communication in Unreal Engine 5 (UE5) during the LaunchGame process. The communication works as expected in the Editor mode, but it does not function when I run the LaunchGame.
The text was updated successfully, but these errors were encountered:
I am experiencing an issue with the Livelink Plugin and MotionBuilder communication in Unreal Engine 5 (UE5) during the LaunchGame process. The communication works as expected in the Editor mode, but it does not function when I run the LaunchGame.
The text was updated successfully, but these errors were encountered: