The first announcement about the engine. / 第一个关于这个引擎的公告。 #1
qigongBea
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Announcements / 公告
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en-US
UGE uses HTML, CSS and JavaScript, based on Alcom1's Undertale.js, and is an Undertale fan-game production engine that is redeveloped by Qigong Bea (including but not limited to sorting out code, material, function expansion, and vulnerability repair).
Because Undertale.js is based on the MIT License, UGE is also based on the MIT License and is open source in Github.
The first demo (v0.1.0) video is here: https://www.bilibili.com/video/BV1jx4y1M7oC (I dont have an youtube account so it's on bilibili)
About bugs
If the bug appears in undertale.js, the bug's id will be [utjs*] (* is the index).
If the bug appears in my new feature or my bug fixed (or some other thing by me), the bug's id will be [uge*].
c u next time!
zh-CN
UGE是使用HTML、CSS和JavaScript,基于Alcom1的Undertale.js,由气功豆(我)进行再开发(包括但不限于整理代码、素材,进行功能拓展、漏洞修复)的Undertale同人游戏制作引擎。
由于Undertale.js基于MIT协议,UGE亦基于MIT协议,并在Github开源。
第一个Demo的视频:https://www.bilibili.com/video/BV1jx4y1M7oC(我没有油管账户所以这个视频在Bilibili上)
关于Bug
如果这个bug在Undertale.js中就出现了,那么这个bug的id会是 [utjs*] (*是索引)。
如果这个bug出现在我添加的新功能或修复的bug中(或者是我做的其他事),那么这个bug的id会是 [uge*]。
下次见!
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