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Problem with color depth on UHD 630 #8
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I’ve just installed v. 0.10.0 of Display Manager as there it was still possible to define the colour depth manually. When defining In the first example, while my iGPU is not capable of 32-bit, I don’t know why a lower colour depth is actually set than the iGPU can provide for this screen. But as an idea for a future version of Display Manager, instead of adding back a I hope this is of any help to you. EDIT for clarification: |
@mabam Thanks for the feedback. When we get time we will try to investigate the issue and consider updating the code. If you know python and are willing to help with our project, pull requests are welcome. |
I would help if I was able to. But I’m rather a hacker than a coder, I’m afraid. Python is a foreign language to me. But thank you for this useful tool! |
@mabam: Ok, np. We are busy with other projects, but will get to it when we can. So, are you trying to use Display Manager on non-apple hardware? We didn't test for that ;-) |
So I at least help you testing ;-) |
When I use Display Manager to set a resolution and refresh rate, it will change the colour depth to 24 bits. When I use System Preferences to set the resolution, 30 bit is used as the UHD 630 in my machine, where the screen is connected to, can’t provide 32-bit.
In your answer to issue 6 you explain that
color depth
has been deprecated as almost all modern monitors use 32-bit colour depths. As far as my monitors are concerned that is true. But the latest low-end Mac models come with a UHD 630 only providing 24-, 30- (not for HDMI), and 36-bit colour depth (see here).Therefore, is it possible to re-implement setting of the colour depth? Or at least have Display Manager set the highest possible depth if the GPU is not capable of 32-bit?
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