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But I am not able to see any outputs. Log method is never called. Am I missing something?
Using this from Unity 2020 on .NET 2.0 standard.
BTW, it's on running on Unitys Mono, and I am having SSL connection error which I am trying to debug, is why I need custom logger, cause I can't see any logs from Unity. If possibly I did something wrong here with setting up SSL you can help me correct that, then I wouldn't care about logs further unless I have another issue at some point.
The text was updated successfully, but these errors were encountered:
Your logger is not working because its LogLevel property is greater than any log level. Don't get fooled by the LogLevel enum having a [Flags] attribute, it's a long-standing bug in Swan.Lite.
On a side note, if you don't need to dispose your logger just make Dispose an empty method. Trowing an exception could (and probably will) disrupt Logger's shutdown procedure.
publicclassServerLogger:Swan.Logging.ILogger{publicSwan.Logging.LogLevelLogLevel=>Swan.Logging.LogLevel.Trace;publicvoidDispose(){}publicvoidLog(Swan.Logging.LogMessageReceivedEventArgslogEvent){Debug.Log("<color=yellow>Called logger</color>");ImGuiLogger.Instance.Log("Calling log from custom logger.");ImGuiLogger.Instance.Log(logEvent.Message);}}
Regarding the SSL connection error, if your program runs under Windows you probably need to register your certificate with the OS security subsystem. EmbedIO can do it for you:
@rdeago Hey thanks a lot for the fast reply! :) I've set the log level to Trace and I can see logs now which is awesome.
Btw, now when I add the WithAutoRegisterCertificate I am getting a nullptr exception, do you know why that could happen?
And, btw, certificate is already installed:
If I omit the WithAutoRegisterCertificate, and test from Insomnia I would get the SSL Connect error, with timeline details as follows. I do not see any logs, so I believe it's not even reaching that part of the server app.
I tried implementing a custom logger:
and then I tried to register it
But I am not able to see any outputs.
Log
method is never called. Am I missing something?Using this from Unity 2020 on .NET 2.0 standard.
BTW, it's on running on Unitys Mono, and I am having SSL connection error which I am trying to debug, is why I need custom logger, cause I can't see any logs from Unity. If possibly I did something wrong here with setting up SSL you can help me correct that, then I wouldn't care about logs further unless I have another issue at some point.
The text was updated successfully, but these errors were encountered: