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index.html
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114 lines (111 loc) · 3.46 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
body{
background-color: rgb(69, 155, 137);
}
h1{
color: rgb(232, 198, 29);
text-align: center;
}
#mycanvas{
border: 2px solid black;
position: relative;
left: 35%;
right: 35%;
}
</style>
</head>
<body>
<h1>Analog Clock</h1>
<canvas id="mycanvas" height="400px" width="400px"></canvas>
<script>
let canvas = document.getElementById('mycanvas')
var ctx = canvas.getContext('2d')
var radius = canvas.height/2
ctx.translate(radius,radius)
drawClock()
function drawClock()
{
ctx.beginPath()
ctx.arc(0,0,200,0,2*Math.PI)
ctx.stroke()
ctx.fillStyle = "white"
ctx.fill()
ctx.stroke()
drawFace(ctx,radius)
drawNumbers(ctx,radius)
drawTime(ctx,radius)
}
function drawFace(ctx,radius)
{
var grad;
ctx.beginPath();
ctx.arc(0,0,radius,0,2*Math.PI)
ctx.fillstyle = 'white'
ctx.fill();
grad = ctx.createRadialGradient(0,0,radius*0.95,0,0,radius*1.05)
grad.addColorStop(0.5,'white')
grad.addColorStop(0,'#333')
grad.addColorStop(1,'#333')
ctx.strokeStyle = grad;
ctx.lineWidth = radius * 0.1;
ctx.stroke();
ctx.beginPath();
ctx.arc(0,0,radius*0.1,0,2*Math.PI)
ctx.fillStyle = '#333'
ctx.fill();
}
function drawNumbers(ctx,radius)
{
var ang;
var num;
ctx.font = radius * 0.15 +"px Arial";
ctx.textBaseline = 'middle'
ctx.textAlign = 'center'
for(num=1;num<13;num++)
{
ang = num * Math.PI/6
ctx.rotate(ang)
ctx.translate(0,-radius * 0.85)
ctx.rotate(-ang)
ctx.fillText(num.toString(),0,0)
ctx.rotate(ang)
ctx.translate(0,radius*0.85)
ctx.rotate(-ang)
}
}
function drawTime(ctx,radius)
{
var now = new Date()
var hours = now.getHours();
var minutes = now.getMinutes();
var seconds = now.getSeconds();
hours=hours%12;
hours = (hours * Math.PI/6) + (minutes*Math.PI/(6*60)) + (seconds*Math.PI/(360*60))
drawHand(ctx,hours,radius*0.5,radius*0.07);
minutes = (minutes*Math.PI/30)+(seconds*Math.PI/(30*60))
drawHand(ctx,minutes,radius*0.8,radius*0.07)
seconds = (seconds*Math.PI/(30))
drawHand(ctx,seconds,radius*0.9,radius*0.02)
}
function drawHand(ctx,pos,lenght,width)
{
ctx.beginPath();
ctx.lineWidth = width
ctx.lineCap = "round"
ctx.moveTo(0,0);
ctx.rotate(pos)
ctx.lineTo(0,-lenght)
ctx.stroke()
ctx.rotate(-pos)
}
setInterval(drawClock,1000)
</script>
</body>
</html>