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configure.ac
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configure.ac
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#
# This file is part of the Simutrans project under the Artistic License.
# (see LICENSE.txt)
#
simutrans.ac
AC_INIT([simutrans],[version-0.2])
AC_PROG_CC
AC_LANG(C++)
# architecture
AC_C_BIGENDIAN([AC_SUBST(endian, '-DSIM_BIG_ENDIAN')],
[AC_SUBST(endian, '')],
[AC_SUBST(endian, '')],
[AC_SUBST(endian, '')])
# missing libs
AC_CHECK_LIB(png, png_read_image, [],
[AC_MSG_WARN([libpng is missing! Makeobj will not compile!])] )
AC_CHECK_LIB(bz2, BZ2_bzReadOpen, [],
[AC_MSG_WARN([libbz2 is missing! Only zlib compressed saves will be available.])] )
# optional (but highly recommended) multithreading
AC_SEARCH_LIBS(pthread_mutex_destroy, pthread,
[AC_SUBST(multithread, 1)],
[AC_SUBST(multithread, 0)] )
AC_CHECK_LIB(pthreadGC2, pthread_mutex_destroy,
[AC_SUBST(bundlepthread, 1)],
[AC_SUBST(bundlepthread, 0)] )
# find OS and backend by libs ...
AC_CHECK_LIB(SDL2, SDL_GetRenderDriverInfo)
AC_CHECK_HEADERS(windows.h)
AC_CHECK_HEADERS(LocaleRoster.h)
# optional zstd
AC_SEARCH_LIBS(ZSTD_CStreamInSize, zstd,
[AC_SUBST(zstd, 1)],
[AC_SUBST(zstd, 0)] )
# hackish detection of OS ...
if test "$ac_cv_header_windows_h" == yes
then
AC_SUBST(os_type, mingw)
# Mac stuff
AC_SUBST(av_foundation, 0)
# optional upnp
AC_SEARCH_LIBS(upnpDiscover, miniupnpc,
[AC_SUBST(upnp, 1)],
[AC_SUBST(upnp, 0)],
-liphlpapi -lws2_32 )
# optional freetype
AC_SEARCH_LIBS(FT_Init_FreeType, freetype,
[AC_SUBST(freetype, 1)],
[AC_SUBST(freetype, 0)],
-lpng -lharfbuzz -lgraphite2 -lfreetype )
# optional fluidsynth
AC_SEARCH_LIBS(new_fluid_settings, fluidsynth,
[AC_SUBST(fluidsynth, 1)],
[AC_SUBST(fluidsynth, 0)],
-lglib-2.0 -lintl -liconv -ldsound -lole32)
else
# optional upnp
AC_SEARCH_LIBS(upnpDiscover, miniupnpc,
[AC_SUBST(upnp, 1)],
[AC_SUBST(upnp, 0)] )
# optional freetype
AC_SEARCH_LIBS(FT_Init_FreeType, freetype,
[AC_SUBST(freetype, 1)],
[AC_SUBST(freetype, 0)],
-lpng )
# optional fluidsynth
AC_SEARCH_LIBS(new_fluid_settings, fluidsynth,
[AC_SUBST(fluidsynth, 1)],
[AC_SUBST(fluidsynth, 0)] )
if uname | grep "Darwin"
then
AC_LANG_PUSH(Objective C++)
AC_CHECK_HEADERS(AVFoundation/AVFoundation.h)
AC_CHECK_HEADERS(QTKit/QTMovie.h)
AC_LANG_POP(Objective C++)
if test "$ac_cv_header_AVFoundation_AVFoundation_h" == yes
then
AC_SUBST(av_foundation, 1)
else
AC_SUBST(av_foundation, 0)
if test "$ac_cv_header_QTKit_QTMovie_h" != yes
then
AC_MSG_ERROR([Neither AVFoundation nor QTKit are available as a sound driver. Simutrans will not compile!])
fi
fi
AC_SUBST(os_type, mac)
else
# Mac stuff
AC_SUBST(av_foundation, 0)
if test "$ac_cv_header_LocaleRoster_h" == yes
then
AC_SUBST(os_type, haiku)
elif uname | grep "Linux"
then
AC_SUBST(os_type, linux)
elif uname | grep "BSD"
then
AC_SUBST(os_type, freebsd)
elif uname | grep "miga"
then
AC_SUBST(os_type, amiga)
else
AC_MSG_ERROR([Unknow OS!])
fi
fi
fi
# and backend ...
AC_ARG_ENABLE([server],
[AS_HELP_STRING(
[--enable-server],
[Builds a server without graphics])],
[],
[enable_server=no])
# first test if forced as server
if test "x$enable_server" != "xno"
then
AC_SUBST(backend, posix)
elif test "$ac_cv_header_windows_h" == yes
then
AC_SUBST(backend, gdi)
AC_MSG_WARN([Using GDI backend!])
elif test "$ac_cv_lib_SDL2_SDL_GetRenderDriverInfo" == yes
then
AC_SUBST(backend, sdl2)
AC_MSG_WARN([Using SDL2 backend!])
else
AC_SUBST(backend, posix)
AC_MSG_WARN([No backend found, using server (posix)!])
fi
# are we in a svn?
if svn info
then
AC_SUBST(svn, 1)
else
AC_SUBST(svn, 0)
fi
#switch off assembler on 64 bit (MISSING: Check for GNU Assembler and i86)
AC_CHECK_SIZEOF(void*)
if test "$ac_cv_sizeof_voidp" == 4
then
if test "$ac_cv_cxx_compiler_gnu" == yes
then
AC_SUBST(flags, '')
else
AC_SUBST(flags, '-DUSE_C')
fi
fi
AC_CONFIG_FILES([config.default])
AC_OUTPUT