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Godot Kotlin 4.x roadmap #502

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CedNaru opened this issue Oct 3, 2023 · 0 comments
Open

Godot Kotlin 4.x roadmap #502

CedNaru opened this issue Oct 3, 2023 · 0 comments

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@CedNaru
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CedNaru commented Oct 3, 2023

(This is a work in progress, more proposals have to be written and classified by the maintainers)

This is issue is simply to consolidate all the features planned to be added in the future.
With limited time and means, we can't really have a schedule for them, as the maintainers each have different disponibilities and responsibilities in the codebase.
We'll just classify the different feature proposals into a short, medium and long term categories, roughly representing their priorities.

Last update: May 14th 2024

Short term:
"String only" api methods
Refactor the editor plugin.
Write reload logic in cpp
Remove GodotStatic, Singleton and Leak management from MemoryManager.

Medium term:
Add a coroutine context for Godot and its signals.

Long term:
Move JVM variant types and Set registration to the new entry gen model.
Investigate native_structures in api.json

@CedNaru CedNaru pinned this issue Oct 3, 2023
@CedNaru CedNaru added the enhancement New feature or request label Oct 4, 2023
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