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viewer-revit.html
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viewer-revit.html
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<!doctype html>
<html lang=en >
<head>
<title>va3c viewer</title>
<meta charset=utf-8 >
<meta name=viewport content=width=device-width,user-scalable=no,minimum-scale=1.0,maximum-scale=1.0 >
</head>
<body>
<script src=https://mrdoob.github.io/three.js/build/three.js ></script>
<script src=https://mrdoob.github.io/three.js/examples/js/controls/TrackballControls.js ></script>
<script src=https://mrdoob.github.io/three.js/examples/js/libs/stats.min.js ></script>
<script>
var info, stats, renderer, scene, camera, controls;
var obj;
init();
animate();
function init() {
var geometry, material, mesh;
document.body.style.cssText = 'font: 600 12pt monospace; margin: 0; overflow: hidden' ;
info = document.body.appendChild( document.createElement( 'div' ) );
info.style.cssText = 'left: 20px; position: absolute; top: 0px; width: 100% ';
info.innerHTML = '<h1>' + document.title + '<h1>' +
'<select id=selJS onchange="loadJS( this.value );" ></select>';
'<div id=msg></div>';
var arr = [ ['../json/aeron/hey-ron.js','../json/aeron/hey-ron.js'],['../json/noguchi/no-gucci.js','../json/noguchi/no-gucci.js'],['../json/lounge/scrounge.js','../json/lounge/scrounge.js'],['../json/HMI_Stool_One_3ds_3D/tool-won.js','../json/HMI_Stool_One_3ds_3D/tool-won.js'],['../json/lounge/scrounge.js','../json/lounge/scrounge.js'],['./test.js','test.js'],['../Rvtva3c/models/wall.rvt.js','../Rvtva3c/models/wall.rvt.js'] ] ;
for (var i = 0; i < arr.length; i++) {
selJS.appendChild( document.createElement( 'option' ) );
selJS.children[ i ].text = arr[i][0];
selJS.children[ i ].title = arr[i][1];
}
//selJS.selectedIndex = 2;
stats = new Stats();
stats.domElement.style.cssText = 'position: absolute; right: 0; top: 0; zIndex: 100; ';
document.body.appendChild( stats.domElement );
renderer = new THREE.WebGLRenderer( { alpha: 1, antialias: true, clearColor: 0xffffff } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 20000);
camera.position.set( 10, 10, 10 );
controls = new THREE.TrackballControls( camera, renderer.domElement );
scene.add(new THREE.AmbientLight(0x444444));
// light
var light = new THREE.PointLight( 0xffffff, 1 );
light.position = camera.position;
scene.add( light );
// axes
function v( x, y, z ){ return new THREE.Vector3( x, y, z ); }
scene.add( new THREE.ArrowHelper( v(1, 0, 0), v(0, 0, 0), 30, 0xcc0000) );
scene.add( new THREE.ArrowHelper( v(0, 1, 0), v(0, 0, 0), 30, 0x00cc00) );
scene.add( new THREE.ArrowHelper( v(0, 0, 1), v(0, 0, 0), 30, 0x0000cc) );
// ground box
geometry = new THREE.BoxGeometry( 200, 1, 100 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, -10, 0 );
scene.add( mesh );
//loadJS( '../Rvtva3c/models/wallwindow.rvt.js' );
//loadJS( '../Rvtva3c/models/rac_basic_sample_project.rvt.js' );
loadJS( '../Rvtva3c/models/project1.rvt.js' );
//loadJS( '../json/BH first working sample/jsonTester.json' );
}
/*
function addCSS() {
var css = document.body.appendChild( document.createElement('style') );
css.innerHTML = 'body { font: 600 12pt monospace; margin: 0; overflow: hidden; }' +
'h1 { margin: 0; }' +
'h1 a {text-decoration: none; }' +
'#closer { position: absolute; right: 5px; top: 5px; }' +
'#movable { left: 20px; overflow: auto; padding: 10px; position: absolute; top: 20px; }' +
'';
}
function addMenu() {
menu = document.body.appendChild( document.createElement( 'div' ) );
menu.id = 'movable';
menu.style.cssText = ' background-color: #ccc; opacity: 0.8; ';
menu.addEventListener( 'mousedown', mouseMove, false );
menu.innerHTML = '<span onclick=movable.style.height=(movable.style.height==="12px")?"":"12px"; >[x]</span>' +
'<h1>' +
'<a href="" >' + title + '</a> ' +
'<a href=# id=infoIcon onclick=info.style.display="block"; >ⓘ</a>' +
'</h1>' +
'<p>' +
'Zoom: <input id=setZoom title="0 to 18: OK" type=number min=0 max=18 step=1 ><br>' +
'Pretty colors: <input id=inpPretty type=checkbox ><br>' +
'Overlay: <select id=selList title="Select the 2D overlay" >select option<select><br>' +
'<input type=button onclick=saveIt(); value="Save as PNG" >' +
'</p>' +
'<hr>' +
'<p>' +
'More...' +
'</p>' +
'<div id=messages></div>' +
'';
*/
var loader;
function loadJS ( fname ) {
if ( obj ) scene.remove( obj );
obj = new THREE.Object3D();
loader = new THREE.ObjectLoader();
loader.load(fname, function(obj){
scene.add(obj);
});
//loader.load( fname, function ( geometry, materials) {
// mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
// for (var i = 0, len = materials.length; i < len; i++) {
// materials[i].side = 2;
// }
//mesh.position.set( -3, 0, 0 );
// mesh.scale.set( 20, 20, 20 );
// obj.add( mesh );
//} );
scene.add( obj );
}
/*
function loadJS ( fname ) {
var loader = new THREE.ObjectLoader();
loader.load("dragon.json",
function ( obj ) {
scene.add( obj );
}
);
if ( obj ) scene.remove( obj );
obj = new THREE.Object3D();
loader = new THREE.ObjectLoader();
loader.load( fname, function ( result ) {
config = [
[ "Objects", "obj", result.objects ],
[ "Geometries", "geo", result.geometries ],
[ "Materials", "mat", result.materials ],
[ "Textures", "tex", result.textures ],
[ "Lights", "lit", result.lights ],
[ "Cameras", "cam", result.cameras ]
];
mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
for (var i = 0, len = materials.length; i < len; i++) {
materials[i].side = 2;
}
mesh.position.set( -3, 0, 0 );
mesh.scale.set( 20, 20, 20 );
obj.add( mesh );
} );
scene.add( obj );
})
}
*/
/*
function generateSceneView( result ) {
var config = [
[ "Objects", "obj", result.objects ],
[ "Geometries", "geo", result.geometries ],
[ "Materials", "mat", result.materials ],
[ "Textures", "tex", result.textures ],
[ "Lights", "lit", result.lights ],
[ "Cameras", "cam", result.cameras ]
];
var html = "";
for ( var i = 0; i < config.length; i++ )
html += generateSection( config[i][0], config[i][1], config[i][2] );
return html;
}
*/
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
controls.update();
stats.update();
}
</script>
</body>
</html>