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sdl2-mixer.vapi
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sdl2-mixer.vapi
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/*
The MIT License (MIT)
Copyright (c) <2013> <SDL2.0 vapi>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
//FOR: SDL2.0 - This is not official, to be futurely changed for the official binding
//Maintainer: PedroHLC, Txasatonga, Desiderantes
[CCode (cheader_filename="SDL2/SDL_mixer.h")]
namespace SDLMixer {
[CCode (cname="Mix_Linked_Version")]
public static unowned SDL.Version linked();
[CCode (cname="Mix_OpenAudio")]
public static int open(int frequency, SDL.Audio.Format format, int channels, int chunksize);
[CCode (cname="Mix_CloseAudio")]
public static void close();
[CCode (cname="Mix_QuerySpec")]
public static int query(out int frequency, out SDL.Audio.Format format, out int channels);
[CCode (cname="Mix_SetPostMix")]
public static void set_post_mixer(MixFunction f);
[CCode (cname="Mix_SetSynchroValue")]
public static int set_synchro_value(int value);
[CCode (cname="Mix_GetSynchroValue")]
public static int get_synchro_value();
[CCode (has_target = true, delegate_target_pos = 0)]
public delegate void MixFunction(uchar[] stream);
public delegate void MusicFinishedCallback();
public delegate void ChannelFinishedCallback(int channel);
[CCode (has_target = true, delegate_target_pos = 2.1)]
public delegate void EffectCallback(int chan, void* stream, int len);
[CCode (has_target = true, delegate_target_pos = 0.1)]
public delegate void EffectDoneCallback(int chan);
[CCode (cname="int", cprefix="MIX_")]
public enum FadeStatus {
NO_FADING, FADING_OUT, FADING_IN
}// FadeStatus
[CCode (cname="int", cprefix="MUS_")]
public enum MusicType {
NONE, CMD, WAV, MOD, MID, OGG, MP3, MP3_MAD
}// MusicType
[CCode (cname="Mix_Chunk", free_function="Mix_FreeChunk")]
[Compact]
public class Chunk {
[CCode (cname="Mix_LoadWAV_RW")]
public Chunk.WAV_RW(SDL.RWops src, int freesrc=0);
[CCode (cname="Mix_LoadWAV")]
public Chunk.WAV(string file);
[CCode (cname="Mix_QuickLoad_WAV")]
public Chunk.QuickWAV([CCode (array_length = false)] uchar[] mem);
[CCode (cname="Mix_QuickLoad_RAW")]
public Chunk.QuickRAW(uchar[] mem);
[CCode (cname="Mix_VolumeChunk")]
public int volume(int num);
}// Chunk
[CCode (cname="Mix_Music", free_function="Mix_FreeMusic")]
[Compact]
public class Music {
[CCode (cname="Mix_GetMusicHookData")]
public static void* get_hook_data();
[CCode (cname="Mix_HookMusic")]
public static void hook_mixer(MixFunction? f);
[CCode (cname="Mix_HookMusicFinished")]
public static void hook_finished(MusicFinishedCallback cb);
[CCode (cname="Mix_FadeOutMusic")]
public static int fade_out(int ms);
[CCode (cname="Mix_FadingMusic")]
public static FadeStatus is_fading();
[CCode (cname="Mix_VolumeMusic")]
public static int volume(int num);
[CCode (cname="Mix_HaltMusic")]
public static int halt();
[CCode (cname="Mix_PauseMusic")]
public static void pause();
[CCode (cname="Mix_ResumeMusic")]
public static void resume();
[CCode (cname="Mix_RewindMusic")]
public static void rewind();
[CCode (cname="Mix_PausedMusic")]
public static bool is_paused();
[CCode (cname="Mix_SetMusicPosition")]
public static int position(double position);
[CCode (cname="Mix_PlayingMusic")]
public static bool is_playing();
[CCode (cname="Mix_SetMusicCMD")]
public static int set_play_command(string command);
[CCode (cname="Mix_LoadMUS")]
public Music(string file);
[CCode (cname="Mix_LoadMUS_RW")]
public Music.RW(SDL.RWops rw);
[CCode (cname="Mix_GetMusicType")]
public MusicType type();
[CCode (cname="Mix_PlayMusic")]
public int play(int loops);
[CCode (cname="Mix_FadeInMusicPos")]
public int fade_in(int loops, int ms, double position=0.0);
}// Music
[Compact]
public class Effect {
[CCode (cname="Mix_RegisterEffect")]
public static int register(int chan, EffectCallback f,
EffectDoneCallback? d);
[CCode (cname="Mix_UnregisterEffect")]
public static int unregister(int chan, EffectCallback f);
[CCode (cname="Mix_UnregisterAllEffects")]
public static int unregister_all(int channel);
}// Effect
[CCode (cname="int")]
[SimpleType]
public struct Channel: int {
[CCode (cname="Mix_AllocateChannels")]
public static int allocate(int num_channels);
[CCode (cname="Mix_ReserveChannels")]
public static int reserve(int num_channels);
[CCode (cname="Mix_ChannelFinished")]
public static void hook_finished(ChannelFinishedCallback? cb);
[CCode (cname="Mix_SetPanning")]
public int pan(uchar left, uchar right);
[CCode (cname="Mix_SetPosition")]
public int position(int16 degrees, uchar distance);
[CCode (cname="Mix_SetDistance")]
public int distance(uchar distance);
[CCode (cname="Mix_SetReverseStereo")]
public int reverse_stereo(int flip);
[CCode (cname="Mix_PlayChannelTimed")]
public int play(Chunk chunk, int loops, int ticks=-1);
[CCode (cname="Mix_FadeInChannelTimed")]
public int fade_in(Chunk chunk, int loops, int ms, int ticks=-1);
[CCode (cname="Mix_FadeOutChannelTimed")]
public int fade_out(int ms);
[CCode (cname="Mix_FadingChannel")]
public FadeStatus is_fading();
[CCode (cname="Mix_Volume")]
public int volume(int num);
[CCode (cname="Mix_HaltChannel")]
public int halt();
[CCode (cname="Mix_ExpireChannel")]
public int expire(int ticks);
[CCode (cname="Mix_Pause")]
public void pause();
[CCode (cname="Mix_Paused")]
public int is_paused();
[CCode (cname="Mix_Resume")]
public void resume();
[CCode (cname="Mix_Playing")]
public int is_playing();
[CCode (cname="Mix_GetChunk")]
public Chunk? get_chunk();
}// Channel
[CCode (cname="-1")]
public static const SDLMixer.Channel DEFAULT_CHANNEL;
[CCode (cname="int")]
[SimpleType]
public struct ChannelGroup: int {
[CCode (cname="Mix_GroupChannel")]
public static int add(int channel, int group);
[CCode (cname="Mix_GroupChannels")]
public static int add_range(int from_channel, int to_channel, int group);
[CCode (cname="Mix_GroupAvailable")]
public int first_available();
[CCode (cname="Mix_GroupCount")]
public int count();
[CCode (cname="Mix_GroupOldest")]
public int oldest();
[CCode (cname="Mix_GroupNewer")]
public int newest();
[CCode (cname="Mix_HaltGroup")]
public int halt();
[CCode (cname="Mix_FadeOutGroup")]
public int fade_out(int ms);
}// ChannelGroup
}// SDLMixer