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Enyim.Utils.cs
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Enyim.Utils.cs
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#region Related components
using System;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Threading;
using System.Reflection;
using System.Runtime.Loader;
using System.Collections.Generic;
using System.Collections.Concurrent;
using Microsoft.Extensions.DependencyModel;
using Microsoft.Extensions.DependencyModel.Resolution;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging.Abstractions;
#endregion
namespace Enyim.Collections
{
#region Queue
/// <summary>
/// Implements a non-locking queue.
/// </summary>
/// <typeparam name="T"></typeparam>
public class InterlockedQueue<T>
{
Node headNode;
Node tailNode;
public InterlockedQueue()
{
Node node = new Node(default);
this.headNode = node;
this.tailNode = node;
}
public bool Dequeue(out T value)
{
Node head;
Node tail;
Node next;
while (true)
{
// read head
head = this.headNode;
tail = this.tailNode;
next = head.Next;
// are head, tail, and next consistent?
if (object.ReferenceEquals(this.headNode, head))
{
// is tail falling behind
if (object.ReferenceEquals(head, tail))
{
// is the queue empty?
if (next == null)
{
value = default;
return false; // queue is empty and cannot dequeue
}
Interlocked.CompareExchange<Node>(ref this.tailNode, next, tail);
}
// no need to deal with tail
else
{
// read value before CAS otherwise another deque might try to free the next node
value = next.Value;
// try to swing the head to the next node
if (Interlocked.CompareExchange(ref this.headNode, next, head) == head)
return true;
}
}
}
}
public bool Peek(out T value)
{
Node head, tail, next;
while (true)
{
// read head
head = this.headNode;
tail = this.tailNode;
next = head.Next;
// Are head, tail, and next consistent?
if (object.ReferenceEquals(this.headNode, head))
{
// is tail falling behind
if (object.ReferenceEquals(head, tail))
{
// is the queue empty?
if (next is null)
{
value = default;
// queue is empty
return false;
}
Interlocked.CompareExchange<Node>(ref this.tailNode, next, tail);
}
// No need to deal with tail
else
{
// read value before CAS otherwise another deque might try to free the next node
value = next.Value;
return true;
}
}
}
}
public void Enqueue(T value)
{
// Allocate a new node from the free list
var valueNode = new Node(value);
while (true)
{
var tail = this.tailNode;
var next = tail.Next;
// are tail and next consistent
if (object.ReferenceEquals(tail, this.tailNode))
{
// was tail pointing to the last node?
if (next is null)
{
if (object.ReferenceEquals(Interlocked.CompareExchange(ref tail.Next, valueNode, next), next))
{
Interlocked.CompareExchange(ref this.tailNode, valueNode, tail);
break;
}
}
// tail was not pointing to last node
else
{
// try to swing Tail to the next node
Interlocked.CompareExchange<Node>(ref this.tailNode, next, tail);
}
}
}
}
class Node
{
public readonly T Value;
public Node Next;
public Node(T value)
{
this.Value = value;
}
}
}
#endregion
#region Stack
/// <summary>
/// Implements a non-locking stack.
/// </summary>
/// <typeparam name="T"></typeparam>
public class InterlockedStack<T>
{
readonly Node head;
public InterlockedStack()
=> this.head = new Node(default);
public void Push(T item)
{
var node = new Node(item);
do
{
node.Next = this.head.Next;
}
while (Interlocked.CompareExchange(ref this.head.Next, node, node.Next) != node.Next);
}
public bool TryPop(out T value)
{
value = default;
Node node;
do
{
node = head.Next;
if (node == null)
return false;
}
while (Interlocked.CompareExchange(ref head.Next, node.Next, node) != node);
value = node.Value;
return true;
}
class Node
{
public readonly T Value;
public Node Next;
public Node(T value)
{
this.Value = value;
}
}
}
#endregion
}
namespace Enyim.Caching
{
#region Logger
public static class Logger
{
static ILoggerFactory LoggerFactory;
/// <summary>
/// Assigns a logger factory
/// </summary>
/// <param name="loggerFactory"></param>
public static void AssignLoggerFactory(ILoggerFactory loggerFactory)
{
if (Logger.LoggerFactory == null && loggerFactory != null)
Logger.LoggerFactory = loggerFactory;
}
/// <summary>
/// Gets a logger factory
/// </summary>
/// <returns></returns>
public static ILoggerFactory GetLoggerFactory()
=> Logger.LoggerFactory ?? new NullLoggerFactory();
/// <summary>
/// Creates a logger
/// </summary>
/// <param name="type"></param>
/// <returns></returns>
public static ILogger CreateLogger(Type type)
=> Logger.GetLoggerFactory().CreateLogger(type);
/// <summary>
/// Creates a logger
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static ILogger CreateLogger<T>()
=> Logger.CreateLogger(typeof(T));
/// <summary>
/// Writes a log message
/// </summary>
/// <param name="logger"></param>
/// <param name="mode">Write mode</param>
/// <param name="message">The log message</param>
/// <param name="exception">The exception</param>
public static void Log(this ILogger logger, LogLevel mode, string message, Exception exception = null)
{
switch (mode)
{
case LogLevel.Trace:
if (exception != null)
logger.LogTrace(exception, message);
else
logger.LogTrace(message);
break;
case LogLevel.Information:
if (exception != null)
logger.LogInformation(exception, message);
else
logger.LogInformation(message);
break;
case LogLevel.Warning:
if (exception != null)
logger.LogWarning(exception, message);
else
logger.LogWarning(message);
break;
case LogLevel.Error:
if (exception != null)
logger.LogError(exception, message);
else
logger.LogError(message);
break;
case LogLevel.Critical:
if (exception != null)
logger.LogCritical(exception, message);
else
logger.LogCritical(message);
break;
default:
if (exception != null)
logger.LogDebug(exception, message);
else
logger.LogDebug(message);
break;
}
}
/// <summary>
/// Writes a log message
/// </summary>
/// <param name="logger"></param>
/// <param name="minLevel">The minimum level (for checking when write)</param>
/// <param name="mode">Write mode</param>
/// <param name="message">The log message</param>
/// <param name="exception">The exception</param>
public static void Log(this ILogger logger, LogLevel minLevel, LogLevel mode, string message, Exception exception = null)
{
if (logger.IsEnabled(minLevel))
logger.Log(mode, message, exception);
}
/// <summary>
/// Writes a log message
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="minLevel">The minimum level (for checking when write)</param>
/// <param name="mode">Write mode</param>
/// <param name="message">The log message</param>
/// <param name="exception">The exception</param>
public static void Log<T>(LogLevel minLevel, LogLevel mode, string message, Exception exception = null)
=> Logger.CreateLogger<T>().Log(minLevel, mode, message, exception);
}
#endregion
#region Assembly loader
public class AssemblyLoader
{
/// <summary>
/// Gets the loaded assembly
/// </summary>
public Assembly Assembly { get; }
AssemblyLoadContext AssemblyLoadContext { get; }
DependencyContext DependencyContext { get; }
ICompilationAssemblyResolver AssemblyResolver { get; }
/// <summary>
/// Creates new instance to dynamic load an assembly
/// </summary>
/// <param name="assemblyPath">The full path to assembly</param>
public AssemblyLoader(string assemblyPath)
{
// load assembly
var directory = Path.GetDirectoryName(assemblyPath);
this.Assembly = AssemblyLoadContext.Default.LoadFromAssemblyPath(assemblyPath);
this.AssemblyLoadContext = AssemblyLoadContext.GetLoadContext(this.Assembly);
// load all assemblies that specified by dependencies file
if (File.Exists(Path.Combine(directory, $"{Path.GetFileNameWithoutExtension(assemblyPath)}.deps.json")))
{
this.DependencyContext = DependencyContext.Load(this.Assembly);
this.AssemblyResolver = new CompositeCompilationAssemblyResolver(new ICompilationAssemblyResolver[]
{
new AppBaseCompilationAssemblyResolver(directory),
new ReferenceAssemblyPathResolver(),
new PackageCompilationAssemblyResolver()
});
this.AssemblyLoadContext.Resolving += (assemblyLoadContext, assemblyName) =>
{
var runtimeLib = this.DependencyContext.RuntimeLibraries.FirstOrDefault(runtime => string.Equals(runtime.Name, assemblyName.Name, StringComparison.OrdinalIgnoreCase));
if (runtimeLib != null)
{
var compilationLib = new CompilationLibrary(
runtimeLib.Type,
runtimeLib.Name,
runtimeLib.Version,
runtimeLib.Hash,
runtimeLib.RuntimeAssemblyGroups.SelectMany(g => g.AssetPaths),
runtimeLib.Dependencies,
runtimeLib.Serviceable
);
var assemblyPaths = new List<string>();
this.AssemblyResolver.TryResolveAssemblyPaths(compilationLib, assemblyPaths);
return assemblyPaths.Count > 0 ? assemblyLoadContext.LoadFromAssemblyPath(assemblyPaths.First()) : null;
}
return null;
};
}
// doesn't have dependencies file => load referenced assembies
else
this.Assembly.GetReferencedAssemblies()
.Where(assemblyName => File.Exists(Path.Combine(directory, $"{assemblyName.Name}.dll")))
.ToList()
.ForEach(assemblyName => this.AssemblyLoadContext.LoadFromAssemblyPath(Path.Combine(directory, $"{assemblyName.Name}.dll")));
}
/// <summary>
/// Gets the type from an assembly by the specified name (full class name)
/// </summary>
/// <param name="assemblyFilePath">The absolute path of assembly</param>
/// <param name="typeName">The type name (full class name)</param>
/// <returns></returns>
public static Type GetType(string assemblyFilePath, string typeName)
=> !string.IsNullOrWhiteSpace(assemblyFilePath) && !string.IsNullOrWhiteSpace(typeName) && File.Exists(assemblyFilePath)
? new AssemblyLoader(assemblyFilePath).Assembly.GetExportedTypes().FirstOrDefault(type => typeName.Equals(type.ToString()))
: null;
/// <summary>
/// Gets the type by the specified type name (full class name with assembly)
/// </summary>
/// <param name="typeNameWithAssembly">The type name (full class name with assembly)</param>
/// <returns></returns>
public static Type GetType(string typeNameWithAssembly)
{
if (string.IsNullOrWhiteSpace(typeNameWithAssembly) || typeNameWithAssembly.IndexOf(",") < 0)
return null;
var type = Type.GetType(typeNameWithAssembly);
if (type == null)
{
var info = typeNameWithAssembly.Trim().Split(',').Select(data => data.Trim()).ToList();
type = AssemblyLoader.GetType(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, $"{info[1]}{(info[1].EndsWith(".dll", StringComparison.OrdinalIgnoreCase) ? "" : ".dll")}"), info[0]);
}
return type;
}
}
#endregion
#region Fast activator to avoid reflection
/// <summary>
/// <para>Implements a very fast object factory for dynamic object creation. Dynamically generates a factory class which will use the new() constructor of the requested type.</para>
/// <para>Much faster than using Activator at the price of the first invocation being significantly slower than subsequent calls.</para>
/// </summary>
public static class FastActivator
{
static ConcurrentDictionary<Type, Func<object>> Factories { get; } = new ConcurrentDictionary<Type, Func<object>>();
/// <summary>
/// Creates an instance of the specified type using a generated factory to avoid using Reflection.
/// </summary>
/// <param name="type">The type to be created.</param>
/// <returns>The newly created instance.</returns>
public static object Create(Type type)
{
if (!FastActivator.Factories.TryGetValue(type, out var func))
lock (FastActivator.Factories)
{
if (!FastActivator.Factories.TryGetValue(type, out func))
FastActivator.Factories[type] = func = Expression.Lambda<Func<object>>(Expression.New(type)).Compile();
}
return func();
}
/// <summary>
/// Creates an instance of the specified type using a generated factory to avoid using Reflection.
/// </summary>
/// <typeparam name="T">The type to be created.</typeparam>
/// <returns>The newly created instance.</returns>
public static T Create<T>()
=> (T)FastActivator.Create(typeof(T));
/// <summary>
/// Creates an instance of the specified type using a generated factory to avoid using Reflection.
/// </summary>
/// <param name="type">The type to be created.</param>
/// <returns>The newly created instance.</returns>
public static object Create(string type)
{
var theType = AssemblyLoader.GetType(type);
return theType != null ? FastActivator.Create(theType) : null;
}
}
#endregion
}
#region [ License information ]
/* ************************************************************
*
* © 2010 Attila Kiskó (aka Enyim), © 2016 CNBlogs, © 2022 VIEApps.net
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* ************************************************************/
#endregion