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guanghui-zhang
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add original Build result
1 parent 7478d40 commit ecab2eb

24 files changed

+158
-1
lines changed

Diff for: .gitignore

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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/ServerData/

Diff for: Build/Build/Build.data.unityweb

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Diff for: Build/Build/Build.json

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{
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"companyName": "Unity",
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"productName": "Trash Dash",
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"productVersion": "1.0",
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"dataUrl": "Build.data.unityweb",
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"wasmCodeUrl": "Build.wasm.code.unityweb",
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"wasmFrameworkUrl": "Build.wasm.framework.unityweb",
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"graphicsAPI": ["WebGL 2.0","WebGL 1.0"],
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"webglContextAttributes": {"preserveDrawingBuffer": false},
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"splashScreenStyle": "Dark",
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"backgroundColor": "#231F20",
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"developmentBuild": false,
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"multithreading": false,
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"unityVersion": "2019.4.9f1"
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}

Diff for: Build/Build/Build.wasm.code.unityweb

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Diff for: Build/Build/Build.wasm.framework.unityweb

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Diff for: Build/Build/UnityLoader.js

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Diff for: Build/StreamingAssets/aa/WebGL/catalog.json

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Diff for: Build/StreamingAssets/aa/WebGL/link.xml

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<linker>
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.GameObject" preserve="all" />
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<type fullname="UnityEngine.Transform" preserve="all" />
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<type fullname="UnityEngine.Material" preserve="all" />
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<type fullname="UnityEngine.Texture2D" preserve="all" />
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<type fullname="UnityEngine.SkinnedMeshRenderer" preserve="all" />
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<type fullname="UnityEngine.Sprite" preserve="all" />
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<type fullname="UnityEngine.RectTransform" preserve="all" />
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<type fullname="UnityEngine.MeshRenderer" preserve="all" />
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<type fullname="UnityEngine.MeshFilter" preserve="all" />
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<type fullname="UnityEngine.Mesh" preserve="all" />
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<type fullname="UnityEngine.Shader" preserve="all" />
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<type fullname="UnityEngine.SpriteRenderer" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.AudioSource" preserve="all" />
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<type fullname="UnityEngine.AudioClip" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Animator" preserve="all" />
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<type fullname="UnityEngine.Animation" preserve="all" />
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<type fullname="UnityEngine.AnimationClip" preserve="all" />
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<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
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<type fullname="UnityEngine.Avatar" preserve="all" />
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</assembly>
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<assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="MissionUI" preserve="all" />
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<type fullname="MissionEntry" preserve="all" />
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<type fullname="CharacterAccessories" preserve="all" />
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<type fullname="PowerupIcon" preserve="all" />
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<type fullname="ShopItemListItem" preserve="all" />
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<type fullname="HighscoreUI" preserve="all" />
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<type fullname="AssignOutputChannel" preserve="all" />
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<type fullname="Character" preserve="all" />
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<type fullname="AdsForMission" preserve="all" />
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<type fullname="AllLaneObstacle" preserve="all" />
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<type fullname="PatrollingObstacle" preserve="all" />
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<type fullname="SimpleBarricade" preserve="all" />
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<type fullname="ThemeData" preserve="all" />
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<type fullname="Coin" preserve="all" />
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<type fullname="Invincibility" preserve="all" />
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<type fullname="Score2Multiplier" preserve="all" />
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<type fullname="ExtraLife" preserve="all" />
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<type fullname="CoinMagnet" preserve="all" />
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<type fullname="TrackSegment" preserve="all" />
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<type fullname="RestartRunning" preserve="all" />
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<type fullname="RandomAnimation" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.UI.Text" preserve="all" />
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<type fullname="UnityEngine.UI.Scrollbar" preserve="all" />
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<type fullname="UnityEngine.UI.Image" preserve="all" />
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<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
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<type fullname="UnityEngine.UI.LayoutElement" preserve="all" />
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<type fullname="UnityEngine.UI.Mask" preserve="all" />
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<type fullname="UnityEngine.UI.Shadow" preserve="all" />
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<type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
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<type fullname="UnityEngine.UI.Button" preserve="all" />
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<type fullname="UnityEngine.UI.VerticalLayoutGroup" preserve="all" />
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<type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all" />
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<type fullname="UnityEngine.UI.Slider" preserve="all" />
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</assembly>
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<assembly fullname="UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEditor.MonoScript" preserve="all" />
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<type fullname="UnityEditor.Audio.AudioMixerController" preserve="all" />
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<type fullname="UnityEditor.Audio.AudioMixerGroupController" preserve="all" />
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<type fullname="UnityEditor.Audio.AudioMixerSnapshotController" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.CanvasRenderer" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.MeshCollider" preserve="all" />
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<type fullname="UnityEngine.BoxCollider" preserve="all" />
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<type fullname="UnityEngine.Rigidbody" preserve="all" />
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<type fullname="UnityEngine.ConstantForce" preserve="all" />
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<type fullname="UnityEngine.SphereCollider" preserve="all" />
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<type fullname="UnityEngine.CapsuleCollider" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.ParticleSystem" preserve="all" />
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<type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Font" preserve="all" />
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</assembly>
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<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
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</assembly>
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<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
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</assembly>
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</linker>

Diff for: Build/StreamingAssets/aa/WebGL/settings.json

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{"m_buildTarget":"WebGL","m_SettingsHash":"","m_CatalogLocations":[{"m_Keys":["AddressablesMainContentCatalog"],"m_InternalId":"{UnityEngine.AddressableAssets.Addressables.RuntimePath}/catalog.json","m_Provider":"UnityEngine.AddressableAssets.ResourceProviders.ContentCatalogProvider","m_Dependencies":[],"m_ResourceType":{"m_AssemblyName":"Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null","m_ClassName":"UnityEngine.AddressableAssets.ResourceLocators.ContentCatalogData"}}],"m_ProfileEvents":false,"m_LogResourceManagerExceptions":true,"m_ExtraInitializationData":[],"m_DisableCatalogUpdateOnStart":false,"m_IsLocalCatalogInBundle":false,"m_CertificateHandlerType":{"m_AssemblyName":"","m_ClassName":""}}

Diff for: Build/index.html

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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | Trash Dash</title>
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<script src="Build/UnityLoader.js"></script>
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<script>
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UnityLoader.instantiate("unityContainer", "Build/Build.json");
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</script>
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</head>
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<body>
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<div id="unityContainer" style="width: 600px; height: 960px; margin: auto"></div>
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</body>
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</html>

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