If I use Terrain layer with a pitch of > 60 then the number of requests rockets as it fetches tiles for areas far in the distance on the horizon that dont need the same high res version as those tiles in the fore ground.
It ends up fetching over 100Mb on the St Helena demo and kills my browser tab.
If someone can give me some clues on a strategy I can attempt fixing this but might need some help.
If I use Terrain layer with a pitch of > 60 then the number of requests rockets as it fetches tiles for areas far in the distance on the horizon that dont need the same high res version as those tiles in the fore ground.
It ends up fetching over 100Mb on the St Helena demo and kills my browser tab.
If someone can give me some clues on a strategy I can attempt fixing this but might need some help.