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Egui in Ui Node (bevy 0.17) #421

@nuzzles

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@nuzzles

Bevy 0.17 introduced a ViewportNode which is very interesting because it means I could render the viewport on a Ui node's render target, and create another Ui node for Egui.

For example, a responsive left sidebar, which affects the viewport size.

Is there any guidance on how I can setup a camera and egui on a Ui node's render target, similar to the new ViewportNode in bevy 0.17?

@vladbat00

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