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Mechanical multiblock speedometers sometimes stop outputting redstone when world reloaded #5
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I wonder if this might possibly be related to this line? When the speedometer has just been created, the It also seems like this code might be wrong if the speed of the multiblock can change quickly enough that it goes from, say, 10.5 to 12 in a single tick. That should obviously update the output, but since you’re using the mod operator, |
I fixed this bug in my fork, but the fork is only compatible with IC2:Classic |
@kappa-maintainer if you fixed it in a separate commit, would you want to send it upstream (here)? If not I might eventually get around to doing a fix myself. |
Well, I will commit it to the translation update PR. |
Create a mechanical multiblock. Include a speedometer. Get the shaft spinning nice and fast. Quit Minecraft, start it up again, and load the world. Sometimes, but not always, the redstone output signal from the speedometer will be zero (as measured with either IE redstone connectors or even just vanilla redstone dust), even though the shaft is still spinning. Removing and replacing the redstone beside the speedometer does not seem to help. However, when the speed changes a bit, or if you use the hammer to change the speed limit, the output seems to update properly.
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