The Cordova UXKit now uses latest iOS Client UXKit.
The Cordova UXKit now uses the iOS Client SDK 3.3.3 and iOS Client UXKit 1.6.5.
Fixed an issue where submitting an application resulted in receiving errors informing about nested bundles.
The Cordova UXKit now uses the iOS Client SDK 3.3.3 and iOS Client UXKit 1.6.4.
Fixed an issue where the UXKit fails to compile for iOS due to failing Carthage dependency.
- bump iOS SDK to 3.2.2 and iOS UXKit to 1.5.2
- bump iOS SDK to 3.2.0 and iOS UXKit to 1.5.0
- bump Android SDK to 3.2.1 and Android UXKit to 3.2.1
- bump iOS SDK to 3.1.6 and iOS UXKit to 1.4.8
- Update definition
- Android change deprecated usage to expected join method
- Android bump to 3.1.1
- voxeet_application.js compatibility with Capacitor apps
- Restore possibility to use
VoxeetSDK
,UserInfo
andVoxeetMedia
from global variable. Deprecated1.5.0
subinjection (UserInfo.UserInfo and VoxeetMedia.VoxeetMedia to transpilation)
- Android, fix ConferenceStatusUpdated
status
name
- bump iOS SDK to 3.1.0 and iOS UXKit to 1.4.2
- add
onConferenceStatusUpdatedEvent
event - remove 1.5.0 explicit cordova dependency for pure compatibility with forked-environment
- changing main object from the cordova injection from VoxeetSDK to VoxeetCordova
- use
const { VoxeetSDK } = VoxeetCordova
orconst { VoxeetSDK } = window.VoxeetCordova
UserInfo
and all other configuration are part of theVoxeetCordova
object
- delivery rework to include npm-centric bundle management
- hotfix Android version issue not matching the expected UXKit's version
- bump Android UXKit for minimize/maximize methods
- bump iOS UXKit to 1.4.1 for minimize/maximize methods
- use UXKit's Contextual configuration for default speaker mode
- bump iOS SDK to 3.0.3
- use UXKit Beta2
- pre initialize SDK
- fix media device empty list
- improve video rendering (fix video distortion)
- bump Android SDK to 3.0.2
- bump iOS SDK to 3.0.2
- Android, remove code forcing use of incoming call activity even in Android 10+ (Non disturbing mode)
- bump iOS SDK to 3.0.1 to support Swift 5.3.1
- reimplement listener mode on iOS
- update Android's SDK to 3.0.0
- various fixes added via the UXKit 3.0.0
- Android notifications are now using overhead
- copy Carthage temporary script
- bump iOS SDK to 3.0.0
- bump iOS SDK to 2.4.1 to support Swift 5.3
- Android & iOS, integrate 2.4.0
- bump iOS SDK to 2.3.1 to support Swift 5.2.4
- Android use of the 2.3.1 native SDK
- iOS, implement new screen share broadcasting feature
- bump iOS SDK to 2.2.1 to support Swift 5.2.2
- Android use of the 2.2.0 SDK
- fix with creation and join's issues where network calls could prevent message forwarding
- less verbose logs for production envs
- implement new iOS classes for CallKit
- bump iOS SDK to 2.2.0
- bump iOS SDK to 2.1.1 to support Swift 5.2
- Fix crash in toolkit pre-initialization
- bump iOS SDK to 2.1.0
- inject Android sound management
- bump iOS SDK to 2.0.0
- missing elements for media and keyguard
- use Carthage binary instead of github for VoxeetSDK dependency
- remove remaining Firebase's service following deprecation
- bump iOS SDK to 1.4.9 to support Swift 5.1.3
- use Android sdk version with 1.8 support
- CordovaFirebaseMessagingService is now a dummy service for compat wit failed install (refer to auto )
- set blacklist of Android 10 for fullscreen notification
- Voice mode release will not take over the media but will still switch to media mode
- add Nexus 7 support
- add hisi codec support
- Android's media library with embedded native library
- Android's main SDK and toolkit upgrade
- use of toolkit-firebase instead of previous push library when push notification are enabled
- bump iOS SDK to 1.4.8 to support Swift 5.1.2
- Android, remove dismiss keyguard on incoming calls
- add 1.3.13 as well (file movement)
- if the current app is opened on Android 10, start the incoming call
- update notification management with proxy (for now)
- 1.3.9 should not be used (issue with the package)
- use sdk and uxkit embedding new push center management
- Android, mic permission of accept calls
- Improve events forwarding onto proper element
- add INTERACT_ACROSS_USERS permission following evolution into new Samsung's Android 8 build (breaking change from old INTERACT_ACROSS_USERS_FULL prior to those builds)
- Android, improved incoming call for metadata + parameters conjunction
- Android, accept incoming calls for empty avatar urls
- Android, improve initialize with possibility of statically init the SDK before hand
- Android, on accepted incoming call, if the sdk is already initialized and an user was known, also connect the call
- Android, use suggested google play services built in
- renaming of the stream method into music for more context and accuracy
- replace possible unaccurate and mixed state of the onResume/onPause for call/music discrepancy
- copy intercom way of using config.xml inside build.gradle
- plugin variable properly used to initialize the SDK on Cordova's warmup
- Protect iOS initialize method to handle both config.xml and js init at the same time
- Android & iOS, use initialize with onload
- iOS, bump version and dependencies
- iOS, crash fixed in stop video for iOS 13
- Android use improved internal SDK revision with light support
- Android, less push configuration required (favor of metadata only)
- Android, multiple init won't collide and reject promise (similar to iOS behaviour)
- bump iOS Voxeet SDKs to fix crash issues
- use updated sdk (video stream etc...)/register event for push in invite
- bump iOS Voxeet SDKs for Swift 5.1
- bump revision to reflect unsent service file for Android
- Android, add plugin.xml info such as standard push notification helper
- add as well default messaging service
- reset the script to be used in the uploaded package
- iOS install script releasing hold on promise
- set the shell script in the uploaded package for quick retro compat
- Android, updated SDK to reflect fix for push notification not internally propagated
- Android, change Cordova's implementation according to the new SDK version
- lock ios versions
- add getter for audio and telecom mode
- fix typo from 1.1.6 update
- remove typescript duplicates
- audio3D disabled by default
- add hybrid accessor for telecom mode and audio3D access
- fix mirror mode in Android
- fix listener mode on iOS
- improved native promises management in Android
- Android, use updated native toolkit
- Add broadcasting mode
- Bump iOS frameworks versions for Swift 5
- Android, fix conferenceAlias -> alias
- iOS implementation of listener mode
- reset ability to use directly the repository
- breaking change in the importation : README
- Android, use upgraded SDK with WebRTC 72 support
- repo architecture now supports typescript
- push version into the repositories of npmjs
- Android add pre-listener version
- Android upgrade to the 1.4.18.1 sdk version
- keyboard hides on expand
- use internal create/join improvements
- use Android toolkit with proper avatar/usernames UX
- Bluetooth devices do not trigger and force BT route
- Android, use 1.4.14 SDK with enhanced management
- fix audio routes -> 'in call' to 'in communication'
- fix grasp on routes
- improved overlay actions
- action on users in the overlay can only be done if they are on air
- auto detect notch
- prevent usernames to impact the UI
- remove keyboard when the overlay appears
- Android, use 1.4.11 SDK with enhanced BLUETOOTH route
- Fix issue on Android where calls were being trigerred on resume/pause states
- Being on a call will prevent screen fadding away on Android
- Android, hardened SDK calls with check for initialization call before hand
- Android, used upgraded SDK version with preferences saved accross (prevent miss configuration)
- if set by default, start video for accepted calls
- Android, wider range of devices with proper phone/media audio management
- (Android :)
- fix volume implementation
- users wrongly displayed are now properly displayed
- joining a conference with video by default now works in the create->join
- screen on / proximity sensors work by default
- mic permission is managed prior joining a conference
- removed default timeout
- add possible USE_PUSH_NOTIFICATION system variable to enable Firebase in the Android compilation
- use Android sdk (1.4) with AEC and NS by default
- toolkit now use the overlay properly everytime
- use Android sdk update with better support of connectivity
- use new Android SDK with improved sockets, flow and fix for Android 4.+
- new incoming call management
- add new methods (create, join, invite, leave, defaultVideo)
- upgrade the Android SDK (better connectivity support, better ui/ux)
- upgrade media to match the VU Meter
- fix crash on sound type
- add ring sound in incoming call activity (Android)
- use upgraded SDK (Android)
- better look and feel for Android, now same look&feel accross OS (Android)
- add auto close incoming close incoming call (default 40s)
- add notification channel management into SDK
- add methods and logic to automatically manage the anti native workflow
- fix missing call to the FCM Controller to enable push/log
- add unlock keyguard
- fix the multiple view in Android (config.xml =>
<preference name="AndroidLaunchMode" value="singleInstance" />
)
- upgrade Android package with fewer dependencies and fix a possible multiple conference views (with black overlays)
- fix NPE in Android preventing FCM functionnality (1.1.8.7)
- upgrade the Android SDK version to 1.1.8.6
- add broadcast messages support for android
- update documentation
- documentation and npm package updated
- first iOS/Android stable version
- initial version