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No valid depth buffer after blitting pp-result to default fbo #536

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mrzzzrm opened this issue Mar 28, 2014 · 0 comments
Open

No valid depth buffer after blitting pp-result to default fbo #536

mrzzzrm opened this issue Mar 28, 2014 · 0 comments

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@mrzzzrm
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mrzzzrm commented Mar 28, 2014

in GamePlayScene. Seems as if just the color buffer is blitted.
I don't want to pp the worldTreeRenderer, but without the depth buffer I have to.

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