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One Engine per WorldObject #559

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xchrdw opened this issue Apr 1, 2014 · 2 comments
Open

One Engine per WorldObject #559

xchrdw opened this issue Apr 1, 2014 · 2 comments
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@xchrdw
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xchrdw commented Apr 1, 2014

Fixes #452

move from up to 60 engineslots to just one engine per ship. the engine should be configurable with a max speed instead of some abstract power value.

@mrzzzrm
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mrzzzrm commented Apr 1, 2014

  • remove Physics::maxMass() - I assume it was added to keep objects from getting faster when their voxels got fewer

@psieg
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psieg commented Apr 1, 2014

that is correct

@mrzzzrm mrzzzrm changed the title one engine per ship One Engine per WorldObject Apr 1, 2014
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