Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Overflow Testing #566

Open
psieg opened this issue Apr 3, 2014 · 2 comments
Open

Overflow Testing #566

psieg opened this issue Apr 3, 2014 · 2 comments
Assignees

Comments

@psieg
Copy link
Contributor

psieg commented Apr 3, 2014

A lot of things go haywire when std::numeric_limits::max() is fed to things.
Examples include:

  • coordinates -> worldtree kills memory
  • DestructionDamage of FuelVoxel -> invicible skeleton
  • masses? damages? speeds?
@xchrdw
Copy link
Member

xchrdw commented Apr 4, 2014

How should it be possible that these values overflow? And what what would you do against it?

@psieg
Copy link
Contributor Author

psieg commented Apr 4, 2014

a script can spawn objects wherever it likes for example. of course you can't catch all cases but @mrzzzrm wanted to look into some of the things, this is a reminder
//well github doesn't like it if you have several accounts...

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants