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This issue has been labeled as "stale" due to no response by the reporter within 1 month (and 7 days after last commented by someone). And it will be closed automatically 14 days later if not responded.
Environments (please complete the following information):
0.127.1
Unity-2022.3.17
Windows 10
Describe the bug
When I import the VRM 0 vertion model it shows this warnings
UnityEngine.Texture:Shader_NoneNormal.normal is not converted. UnityEngine.Debug:LogWarning (object) UniGLTF.TextureExtractor:Extract (UniGLTF.SubAssetKey,UniGLTF.TextureDescriptor) (at Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/TextureExtractor.cs:61) UniGLTF.TextureExtractor:ExtractTextures (UniGLTF.GltfData,UniGLTF.UnityPath,UniGLTF.ITextureDescriptorGenerator,System.Collections.Generic.IReadOnlyDictionary
2<UniGLTF.SubAssetKey, UnityEngine.Texture>,System.Action2<UniGLTF.SubAssetKey, UnityEngine.Texture2D>,System.Action
1<System.Collections.Generic.IEnumerable1<UniGLTF.UnityPath>>) (at Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/TextureExtractor.cs:83) VRM.VRMEditorImporterContext:ConvertAndExtractImages (System.Action
1<System.Collections.Generic.IEnumerable1<UniGLTF.UnityPath>>) (at Assets/VRM/Editor/Format/VRMEditorImporterContext.cs:112) VRM.vrmAssetPostprocessor:ImportVrmAndCreatePrefab (string,UniGLTF.UnityPath) (at Assets/VRM/Editor/Format/vrmAssetPostprocessor.cs:101) VRM.vrmAssetPostprocessor:ImportVrm (UniGLTF.UnityPath) (at Assets/VRM/Editor/Format/vrmAssetPostprocessor.cs:55) VRM.vrmAssetPostprocessor:OnPostprocessAllAssets (string[],string[],string[],string[]) (at Assets/VRM/Editor/Format/vrmAssetPostprocessor.cs:35) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
its shows it for some textures
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And when I open the Material its always a UniGLTF/UniUnlit
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If I tried to change the material to VRM/MToon the material become Pink
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Im using this URP
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It happend with every 0 model I try to upgrade, I've seen some videos when people export the model it comes with VRM/MTOON
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