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Spring Bone Collider Group: Bounds #330
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The specifications will change, so we will move it. |
Context: #83 Reference for Inside Collider: |
@TokageItLab referring to this image from my VRChat avatar, I think we are on the same page, yes. The |
口頭で議論を行いました。VRM1.0では対応しませんが、将来的に導入の可能性を探っていきます。 |
Hi,
I was wondering how feasible it would be to add a Bounds option to Spring Bone Collider Groups. Currently they only keep things outside of the radius. However, it can be useful to keep things inside of the radius. I do something similar for one of my VRChat avatars via Dynamic Bones to prevent clipping. It sounds like a weird solution, but there are other use cases where I can see this being useful.
If there's any other information I could provide that would be useful, please let me know and I will gladly do my best to elaborate.
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