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Spring Bone Collider Group: Bounds #330

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TurtleP opened this issue Sep 10, 2021 · 4 comments
Open

Spring Bone Collider Group: Bounds #330

TurtleP opened this issue Sep 10, 2021 · 4 comments

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@TurtleP
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TurtleP commented Sep 10, 2021

Hi,

I was wondering how feasible it would be to add a Bounds option to Spring Bone Collider Groups. Currently they only keep things outside of the radius. However, it can be useful to keep things inside of the radius. I do something similar for one of my VRChat avatars via Dynamic Bones to prevent clipping. It sounds like a weird solution, but there are other use cases where I can see this being useful.

If there's any other information I could provide that would be useful, please let me know and I will gladly do my best to elaborate.

@ousttrue ousttrue transferred this issue from vrm-c/UniVRM Sep 17, 2021
@ousttrue
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The specifications will change, so we will move it.

@TokageItLab
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TokageItLab commented Sep 25, 2021

Context: #83
Does this issue means considering to implement feature like DynamicBone's Inside Collider to SpringBone? I've wondered about it before, because the implementation cost seems inexpensive.

Reference for Inside Collider:
https://yananann.hatenadiary.jp/entry/2018/11/17/195631

@TurtleP
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TurtleP commented Sep 25, 2021

@TokageItLab referring to this image from my VRChat avatar, I think we are on the same page, yes.

image

The Bound option can decide to keep things outside or inside. In this case, keeping them inside as an additional option for SpringBone would be awesome.

@0b5vr
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0b5vr commented Sep 30, 2021

口頭で議論を行いました。VRM1.0では対応しませんが、将来的に導入の可能性を探っていきます。

@0b5vr 0b5vr moved this to Future in VRM Working Group Aug 5, 2024
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