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Opaque textures after switch to VSG 1.1.4 #1210

Answered by robertosfield
avilkinnick asked this question in Q&A
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You don't provide any information about the shaders you are using or what you switched from so I can only guess what might be relevant.

If you are using the built-in ShaderSet then perhaps the change to require VSG_ALPHA_TEST (equivilant to GL_ALPHA_TEST in OpenGL) for enabling the alpha test in the shaders. I wrote about the change on this post: #1168

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